Welcome!   |  Sign In  |  Register E3 2006 COVERAGE | FREE GUILD HOSTING  | BUY GAMES! | Help & FAQ  

Elementalist


Untitled Document


The elementalist is the spellcaster profession best suited to deal large amounts of direct damage against other characters. They are able to utilize the elemental forces of fire, earth, air and water to their advantage with deadly efficiency. Elementalists are able to cast large area of effect spells upon their foes. These spells tend to be useful for crowd control, but they also cost relatively high amounts of energy. Due to the high energy cost of many of the elementalist's skills, the profession's Energy Storage attribute is valuable for increasing their maximum amount of energy available.



Energy Storage [Primary Only]: Increases the maximum amount of energy available to the Elementalist. 3 extra energy is allocated per point spent into the attribute. Also improves the effectiveness of linked skills.
Air Magic: Improves the effectiveness of Air Magic linked skills.
Earth Magic: Improves the effectiveness of Earth Magic linked skills.
Fire Magic: Improves the effectiveness of Fire Magic linked skills.
Water Magic: Improves the effectiveness of Water Magic linked skills.



Air Attunement
Description: For 36...60 seconds, you are attuned to Air. You gain 30% of the Energy cost of the skill whenever you use Air Magic.
Energy Usage 10
Skill Type: Enchantment .
Cooldown Time: 60 second(s)
Casting Time: 2 second(s)

Blinding Flash
Description: Target foe is Blinded for 3...10 seconds.
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 4 second(s)
Casting Time: 3/4 second(s)

Chain Lightning
Description: Target foe and up to two other foes near your target are struck for 10...85 lightning damage. This spell has 25% armor penetration and causes Exhaustion.
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 10 second(s)
Casting Time: 3 second(s)

Conjure Lightning
Description: Lose all Enchantments. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 1...16 lightning damage.
Energy Usage 10
Skill Type: Enchantment .
Cooldown Time: 60 second(s)
Casting Time: 1 second(s)

Enervating Charge
Description: Target foe is struck for 5...50 lightning damage and suffers from Weakness for 5...20 seconds. This spell has 25% armor penetration.
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 8 second(s)
Casting Time: 1 second(s)

Gale
Description: Knock down target foe for 3 seconds. This spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.)
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 1 second(s)

Glimmering Mark [Elite]
Description: For 1...16 second(s), whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from Blindness for 3 seconds.
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 15 second(s)
Casting Time: 2 second(s)

Lightning Javelin
Description: Send out a Lightning Javelin that strikes for 15...50 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This Spell has 25% armor penetration.
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 1 second(s)

Lightning Orb
Description: Lightning Orb flies toward target foe and strikes for 10...100 lightning damage if it hits. This spell has 25% armor penetration.
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 2 second(s)

Lightning Strike
Description: Strike target foe for 5...50 lightning damage. This spell has 25% armor penetration.
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 1 second(s)

Lightning Surge [Elite]
Description: After 3 seconds, target foe is knocked down and struck for 14...100 lightning damage. This spell causes Exhaustion.
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 10 second(s)
Casting Time: 2 second(s)

Lightning Touch
Description: Target touched foe and all adjacent foes are struck for 10...50 lightning damage. Foes suffering from a Water Magic Hex are struck for an additional 10...40 lightning damage. This spell has 25% armor penetration.
Energy Usage 15
Skill Type: Skill .
Cooldown Time: 10 second(s)
Casting Time: 3/4 second(s)

Mind Shock [Elite]
Description: Target foe suffers 10...50 lightning damage. If you have more Energy than target foe, that foe suffers 10...50 additional lightning damage and is knocked down. This spell has 25% armor penetration and causes Exhaustion.
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 20 second(s)
Casting Time: 1 second(s)

Shock
Description: Target touched foe is struck for 10...60 lightning damage and is knocked down. This skill has 25% armor penetration and causes Exhaustion.
Energy Usage 5
Skill Type: Skill .
Cooldown Time: 10 second(s)
Casting Time: 3/4 second(s)

Thunderclap [Elite]
Description: For 8...20 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15...7 Energy or Thunderclap ends.
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 15 second(s)
Casting Time: 2 second(s)

Whirlwind
Description: All adjacent foes take 15...60 cold damage. Attacking foes struck by Whirlwind are knocked down.
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 10 second(s)
Casting Time: 3/4 second(s)

Windborne Speed
Description: For 5...11 seconds, target ally moves 33% faster.
Energy Usage 10
Skill Type: Enchantment .
Cooldown Time: 5 second(s)
Casting Time: 1 second(s)


Aftershock
Description: Adjacent foes are struck for 26...100 damage. Knocked down foes are struck for 10...68 additional damage.
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 10 second(s)
Casting Time: 3/4 second(s)

Armor of Earth
Description: For 30 seconds, you gain 24...60 armor, but move 50...14% slower than normal.
Energy Usage 10
Skill Type: Enchantment .
Cooldown Time: 15 second(s)
Casting Time: 3/4 second(s)

Crystal Wave
Description: Foes adjacent to you are struck for 10...100 damage, but are cured of any negative conditions. This Spell ignores armor and magic resistance.
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 20 second(s)
Casting Time: 3/4 second(s)

Earth Attunement
Description: For 36...60 seconds, you are attuned to Earth. You gain 30% of the Energy cost of the skill each time you use Earth Magic.
Energy Usage 10
Skill Type: Enchantment .
Cooldown Time: 60 second(s)
Casting Time: 2 second(s)

Earthquake
Description: You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...100 earth damage. This Spell causes Exhaustion.
Energy Usage 25
Skill Type: Spell .
Cooldown Time: 15 second(s)
Casting Time: 3 second(s)

Eruption
Description: Cause an Eruption at target foe's location. For 5 seconds, foes near this location are struck for 5...34 earth damage each second. When Eruption ends, foes in the area of effect are Blinded for 10 seconds.
Energy Usage 25
Skill Type: Spell .
Cooldown Time: 30 second(s)
Casting Time: 3 second(s)

Grasping Earth
Description: For 8...20 seconds, all nearby foes move 50% slower but have +24 armor against physical damage.
Energy Usage 5
Skill Type: Hex .
Cooldown Time: 30 second(s)
Casting Time: 3/4 second(s)

Iron Mist
Description: For 5...17 seconds, target foe moves 90% slower than normal. That foe gains immunity to damage from all sources except lightning.
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 30 second(s)
Casting Time: 2 second(s)

Kinetic Armor
Description: For 8 seconds, you gain +20...80 armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds.
Energy Usage 15
Skill Type: Enchantment .
Cooldown Time: 60 second(s)
Casting Time: 3 second(s)

Magnetic Aura
Description: For 5...20 seconds, Magnetic Aura has a 75% chance to block melee attacks.
Energy Usage 5
Skill Type: Enchantment .
Cooldown Time: 60 second(s)
Casting Time: 1/4 second(s)

Obsidian Flame
Description: Deal 22...112 damage to target foe. This Spell ignores armor but causes Exhaustion.
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 2 second(s)

Obsidian Flesh [Elite]
Description: For 8...20 seconds, you gain +20 armor and cannot be the target of enemy spells, but move 50% slower.
Energy Usage 10
Skill Type: Enchantment .
Cooldown Time: 30 second(s)
Casting Time: 1 second(s)

Stone Daggers
Description: You send out two Stone Daggers. If it hits, each Stone Dagger strikes for 3...24 earth damage.
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 0 second(s)
Casting Time: 1 second(s)

Stoning
Description: Stoning strikes for 20...90 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 1 second(s)

Ward Against Elements
Description: You create a Ward Against Elements at your current location. For 8...20 seconds, nearby allies gain +24 armor against elemental damage.
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 20 second(s)
Casting Time: 1 second(s)

Ward Against Foes
Description: You create a Ward Against Foes at your current location. For 8...20 seconds, foes in this area move 50% slower.
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 20 second(s)
Casting Time: 1 second(s)

Ward Against Melee
Description: You create a Ward Against Melee at your current location. For 8...20 seconds, allies in this area have a 50% chance to evade melee attacks.
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 20 second(s)
Casting Time: 1 second(s)

Energy Storage
Aura of Restoration
Description: For 60 seconds, you are healed for 152...400% of the Energy cost each time you cast a Spell.
Energy Usage 10
Skill Type: Enchantment .
Cooldown Time: 20 second(s)
Casting Time: 1/4 second(s)

Ether Prodigy [Elite]
Description: Lose all Enchantments. For 10...25 seconds, you gain Energy regeneration of 4. When Ether Prodigy ends, you take 2 damage for each point of Energy you have. This Spell causes Exhaustion.
Energy Usage 5
Skill Type: Enchantment .
Cooldown Time: 5 second(s)
Casting Time: 1 second(s)

Ether Renewal [Elite]
Description: For 7 seconds, each time you cast a spell, you gain 1...3 Energy and 5...20 Health for each Enchantment on you.
Energy Usage 10
Skill Type: Enchantment .
Cooldown Time: 30 second(s)
Casting Time: 1 second(s)


Conjure Flame
Description: Lose all Enchantments. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 1...16 fire damage.
Energy Usage 10
Skill Type: Enchantment .
Cooldown Time: 60 second(s)
Casting Time: 1 second(s)

Fire Attunement
Description: For 36...60 seconds, you are attuned to Fire. You gain 30% of the Energy cost of the spell each time you use Fire Magic.
Energy Usage 10
Skill Type: Enchantment .
Cooldown Time: 60 second(s)
Casting Time: 2 second(s)

Fire Storm
Description: Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5...29 fire damage each second.
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 30 second(s)
Casting Time: 4 second(s)

Fireball
Description: Target foe and all adjacent foes are struck for 7...112 fire damage.
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 7 second(s)
Casting Time: 2 second(s)

Flame Burst
Description: All nearby foes are struck for 7...112 fire damage.
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 3/4 second(s)

Flare
Description: Flare flies towards target foe, striking for 16...46 fire damage if it hits.
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 0 second(s)
Casting Time: 1 second(s)

Immolate
Description: Target foe is struck for 5...50 fire damage and is set on fire for 1...3 second(s).
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 1 second(s)

Incendiary Bonds
Description: After 3 seconds, target foe and adjacent foes are struck for 20...80 fire damage and are set on fire for 1...3 seconds.
Energy Usage 15
Skill Type: Hex .
Cooldown Time: 15 second(s)
Casting Time: 2 second(s)

Inferno
Description: All adjacent foes are struck for 15...120 fire damage.
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 20 second(s)
Casting Time: 3/4 second(s)

Lava Font
Description: For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 5...29 fire damage.
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 4 second(s)
Casting Time: 2 second(s)

Mark of Rodgort
Description: For 8...20 seconds, whenever target foe is struck for fire damage, that foe is set on fire for 1...4 second(s).
Energy Usage 25
Skill Type: Hex .
Cooldown Time: 20 second(s)
Casting Time: 1 second(s)

Meteor
Description: Target foe and all adjacent foes are struck for 7...112 fire damage and knocked down. This Spell causes Exhaustion.
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 30 second(s)
Casting Time: 3 second(s)

Meteor Shower
Description: Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7...112 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion.
Energy Usage 25
Skill Type: Spell .
Cooldown Time: 60 second(s)
Casting Time: 5 second(s)

Mind Burn [Elite]
Description: Target foe takes 15...60 fire damage. If you have more Energy than target foe, that foe takes an additional 15...60 fire damage and is set on fire for 1...7 second(s). This Spell causes Exhaustion.
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 20 second(s)
Casting Time: 1 second(s)

Phoenix
Description: A fiery phoenix rises at your location, striking adjacent foes for 7...112 fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional 15...90 fire damage.
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 25 second(s)
Casting Time: 3 second(s)

Rodgort's Invocation
Description: Target foe and all foes in the area are struck for 7...112 fire damage and set on fire for 1...3 seconds.
Energy Usage 25
Skill Type: Spell .
Cooldown Time: 15 second(s)
Casting Time: 3 second(s)

Searing Heat
Description: Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 5...29 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds.
Energy Usage 25
Skill Type: Spell .
Cooldown Time: 30 second(s)
Casting Time: 3 second(s)


Armor of Frost
Description: For 10...34 seconds, you gain +40 armor against physical damage, but -24 armor against fire damage. Armor of Frost ends if you use any Fire Magic.
Energy Usage 5
Skill Type: Enchantment .
Cooldown Time: 45 second(s)
Casting Time: 1 second(s)

Armor of Mist
Description: For 8...20 seconds, you gain 10...40 armor and move 33% faster.
Energy Usage 10
Skill Type: Enchantment .
Cooldown Time: 30 second(s)
Casting Time: 2 second(s)

Blurred Vision
Description: For 8...20 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks.
Energy Usage 15
Skill Type: Hex .
Cooldown Time: 20 second(s)
Casting Time: 1 second(s)

Conjure Frost
Description: Lose all Enchantments. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 1...16 cold damage.
Energy Usage 10
Skill Type: Enchantment .
Cooldown Time: 60 second(s)
Casting Time: 1 second(s)

Deep Freeze
Description: You cause a Deep Freeze at target foe's location. All foes near this location are struck for 10...85 cold damage, and for 10 seconds, they move 66% slower than normal.
Energy Usage 25
Skill Type: Hex .
Cooldown Time: 15 second(s)
Casting Time: 3 second(s)

Frozen Burst
Description: Foes adjacent to you are struck for 20...110 cold damage and move 66% slower for 5...11 seconds.
Energy Usage 15
Skill Type: Hex .
Cooldown Time: 30 second(s)
Casting Time: 3/4 second(s)

Ice Prison
Description: For 8...20 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower than normal. This effect ends if target takes fire damage.
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 30 second(s)
Casting Time: 2 second(s)

Ice Spear
Description: Ice Spear flies toward target foe, striking for 5...65 cold damage if it hits. Ice Spear has half the normal Spell range.
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 0 second(s)
Casting Time: 1 second(s)

Ice Spikes
Description: Target and adjacent foes are struck for 20...80 cold damage and move 66% slower for 2...6 seconds.
Energy Usage 15
Skill Type: Hex .
Cooldown Time: 15 second(s)
Casting Time: 2 second(s)

Maelstrom
Description: Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...25 cold damage each second. Maelstrom interrupts spell-casting when it hits. This Spell causes Exhaustion.
Energy Usage 25
Skill Type: Spell .
Cooldown Time: 30 second(s)
Casting Time: 4 second(s)

Mind Freeze [Elite]
Description: Target foe suffers 10...40 cold damage. If you have more Energy than target foe, that foe suffers an additional 10...40 cold damage and moves 90% slower for 2...6 seconds. This Spell causes Exhaustion.
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 20 second(s)
Casting Time: 1 second(s)

Mist Form [Elite]
Description: For 8...20 seconds, you cannot take or deal damage from attacks.
Energy Usage 10
Skill Type: Enchantment .
Cooldown Time: 30 second(s)
Casting Time: 2 second(s)

Rust
Description: For 6...42 seconds, target foe and all adjacent foes take 3 times as long to activate Signets.
Energy Usage 5
Skill Type: Hex .
Cooldown Time: 30 second(s)
Casting Time: 2 second(s)

Shard Storm
Description: Target foe is struck for 10...65 cold damage and moves 66% slower for 2...6 seconds.
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)

Swirling Aura
Description: For 8...20 seconds, Swirling Aura has a 50% chance to "block" arrows and magical projectiles.
Energy Usage 10
Skill Type: Enchantment .
Cooldown Time: 60 second(s)
Casting Time: 1 second(s)

Ward Against Harm [Elite]
Description: Create a Ward Against Harm here. For 8...20 seconds, allies in this area have 12...60 armor against fire damage and 12...24 armor against other damage.
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 20 second(s)
Casting Time: 1 second(s)

Water Attunement
Description: For 36...60 seconds, you are attuned to Water. You gain 30% of the Energy cost of the skill each time you use Water Magic.
Energy Usage 10
Skill Type: Enchantment .
Cooldown Time: 60 second(s)
Casting Time: 2 second(s)

Water Trident [Elite]
Description: Send out a Water Trident at target foe. Water Trident strikes for 5...65 cold damage if it hits. If it hits a moving foe, that foe is knocked down.
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 3 second(s)
Casting Time: 1 second(s)


Elemental Attunement [Elite]
Description: For 45 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the Energy cost of the spell each time you use magic associated with any of these elements.
Energy Usage 10
Skill Type: Enchantment .
Cooldown Time: 60 second(s)
Casting Time: 2 second(s)

Glyph of Concentration
Description: Your next Spell cannot be interrupted and ignores the effects of being Dazed.
Energy Usage 5
Skill Type: Glyph .
Cooldown Time: 2 second(s)
Casting Time: 1 second(s)

Glyph of Elemental Power
Description: Your elemental attributes are boosted by 2 for your next Spell.
Energy Usage 5
Skill Type: Glyph .
Cooldown Time: 5 second(s)
Casting Time: 1 second(s)

Glyph of Energy [Elite]
Description: Your next Spell costs 20 less Energy to cast and does not cause Exhaustion.
Energy Usage 5
Skill Type: Glyph .
Cooldown Time: 15 second(s)
Casting Time: 1 second(s)

Glyph of Lesser Energy
Description: Your next spell costs 15 less energy to cast.
Energy Usage 5
Skill Type: Glyph .
Cooldown Time: 30 second(s)
Casting Time: 1 second(s)

Glyph of Renewal [Elite]
Description: Your next spell recharges twice as fast as normal.
Energy Usage 5
Skill Type: Glyph .
Cooldown Time: 15 second(s)
Casting Time: 1 second(s)

Glyph of Sacrifice
Description: Your next spell may be cast instantly, but takes an additional 90 seconds to recharge.
Energy Usage 5
Skill Type: Glyph .
Cooldown Time: 15 second(s)
Casting Time: 1 second(s)





















ArenaNet
Guild Wars LQGaming  (Create Account |  Make Homepage )
June 5, 2006