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Assassin


The Assassin is a stealthy and deadly character capable of high damage in a short span of time. The primary weapon of the Assassin is in daggers, usually dual wielding and often times opponent do not last long against this deadly opponent. The Assassin is one of two new classes that will be available in Guild Wars: Factions. Below is a complete list of its attributes and skills.


Due to the fact that during the PvP Beta Event Weekend we can only create PvP characters, it is unknown at this time what skill set newly created Assassin characters will receive.


Critical Strikes: Critical Strikes increases the chance to land a critical blow on an opponent. The higher the rank, the higher the chance for a critical hit.
Dagger Mastery: Dagger Mastery increases damage and critical hit strikes while wielding daggers. Also, the higher Dagger Mastery is in rank, the more double strikes the Assassin will receive.
Deadly Arts: Deadly Arts increases the damage done by Assassin skills, particulary those meant to harm enemies.
Shadow Arts: Assassin skills related to defense and stealth become more effective with higher rank in Shadow Arts..


Critical Strikes

[UPDATED]

Black Lotus Strike
Description: Off-Hand Attack. Must strike a Hexed foe. If it hits, Black Lotus strikes for 1 - 27 damage and you gain 5 - 18 energy.
Energy Cost: 10
Cooldown Time: 30 second(s)
Related Attribute:Critical Strike. Increases damage and energy gain.

Critical Defenses
Description: Enchantment Spell. For 4 seconds you have a 25 - 47% chance to "block." Critical Defenses refreshes every time you land a critical hit.
Energy Cost: 10
Casting Time: 1 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Critical Strike. Increases chance to block.

Critical Eye
Description: Enchantment Spell. For 10 - 32 seconds, all of your critical hits cause bleeding for 5 - 14 seconds.
Energy Cost: 5
Casting Time: 2 second(s)
Cooldown Time: 20 seconds
Related Attribute:Critical Strike. Increases damage.

Critical Strike
Description: Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for 1 - 9 damage and results in a critical hit.
Energy Cost: 5
Cooldown Time: 12 second(s)
Related Attribute:Critical Strike. Increases damage.

Dark Apostasy
Description: Elite Enchantment Spell. For 10 - 32 seconds, every time you successfully make a critical hit, you remove one enchantment from your target. If you remove an enchantment this way, you lose 10 - 5 Energy or Dark Apostasy ends.
Energy Cost: 10
Casting Time: 2 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Critical Strike. Increases duration and decreases energy loss.

Locusts' Fury
Description: Elite Enchantment Spell. For 10 - 32 seconds, you have an additional 20% chance to double strike.
Energy Cost: 10
Casting Time: 2 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Critical Strike. Increases duration.

Palm Strike
Description: Elite Skill. Target touched foe takes 5 - 57 damage. This skill counts as an off-hand attack.
Energy Cost: 10
Casting Time: 3/4 second(s)
Cooldown Time: 12 second(s)
Related Attribute:Critical Strike. Increases damage.

Seeping Wound
Description: Elite Hex Spell. For 5 - 18 seconds, if target foe is suffering from Bleeding or Poison, that foe suffers health degeneration of -2.
Energy Cost: 5
Casting Time: 1 second(s)
Cooldown Time: 10 second(s)
Related Attribute:Critical Strike. Increases damage.

Sharpen Daggers
Description: Enchantment Spell. For 10 - 32 seconds, all of your critical hits cause bleeding for 5 - 14 seconds.
Energy Cost: 5
Casting Time: 2 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Critical Strike. Increases damage.

Unsuspecting Strike
Description: Lead Attack. If this attack hits, you strike for 1 - 27 damage. If your target was above 90% health you deal an additional 10 - 36 damage.
Energy Cost: 10
Casting Time: 10 second(s)
Related Attribute:Critical Strike. Increases damage.

Dagger Mastery

[UPDATED]

Black Mantis
Description: Lead Attack. If this attack hits, you strike for 5 - 17 damage. If target foe is suffering from a Hex, that foe is crippled for 3 - 13 seconds.
Energy Cost: 5
Cooldown Time: 12 second(s)
Related Attribute:Dagger Mastery. Increases damage and duration of crippled effect.

Blades of Steel
Description: Dual Attack. Must follow an off-hand attack. If it hits, this attack strikes for 1 - 6 damage for each recharging dagger attack.
Energy Cost: 5
Cooldown Time: 20 second(s)
Related Attribute:Dagger Mastery. Increases damage dealt.

Death Blossom
Description: Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for 10 -22 damage and all adjacent foes take 10 - 22 damage.
Energy Cost: 5
Cooldown Time: 12 second(s)
Related Attribute:Dagger Mastery. Increases damage dealt.

Desperate Strike
Description: Lead Attack. If you have less than 25% - 61% health, you deal 5 - 41 damage.
Energy Cost: 5
Cooldown Time: 10 second(s)
Related Attribute:Dagger Mastery. Increases health range and damage dealt.

Disrupting Stab
Description: Lead Attack. If this attack hits, it interrupts target foe's action. If that action was a spell, it is disabled for 3 - 9 seconds.
Energy Cost: 5
Cooldown Time: 15 second(s)
Related Attribute:Dagger Mastery. Increases duration.

Exhausting Failure
Description: Dual Attack. Must follow an off-hand attack. Target foe's action is interrupted. If that action was casting a spell, target foe suffers from Exhaustion.
Energy Cost: 5
Cooldown Time: 10 second(s)

Falling Spider
Description: Off-Hand Attack. Must strike a knocked-down foe. If it hits, Falling Spider strikes for 5 - 29 damage and target foe is poisoned for 5 - 17.
Energy Cost: 5
Cooldown Time: 10 second(s)
Related Attribute:Dagger Mastery. Increases damage and poison effect.

Flashing Blades
Description: Elite Stance. For 5 - 17 seconds, you have a 50% chance to block incoming attacks while attacking.
Energy Cost: 10
Cooldown Time: 20 second(s)
Related Attribute:Dagger Mastery. Increases duration.

Fox Fangs
Description: Off-Hand Attack. Must follow a lead attack. Fox Fangs cannot be "blocked" or "evaded" and strikes for 5 - 17 damage if it hits.
Energy Cost: 5
Cooldown Time: 10 second(s)
Related Attribute:Dagger Mastery. Increases damage.

Golden Lotus Strike
Description: Lead Attack. If it hits this attack strikes for 1 - 16 damage. If it hits a target that has no Enchantments, you gain 3 - 9 energy.
Energy Cost: 5
Cooldown Time: 20 second(s)
Related Attribute:Dagger Mastery. Increases damage.

Golden Phoenix Strike
Description: Off-Hand Attack. Must strike an Enchanted foe. If it hits, Golden Phoenix Strike deals 10 - 26 damage.
Energy Cost: 5
Cooldown Time: 8 second(s)
Related Attribute:Dagger Mastery. Increases damage.

Horns of the Ox
Description: Dual Attack. Must follow an off-hand attack. If it hits, Horns of the Ox strikes for 5 - 13 damage. If struck foe is not adjacent to any allies, that foe is knocked down.
Energy Cost: 5
Cooldown Time: 12 second(s)
Related Attribute:Dagger Mastery. Increases damage.

Jagged Strike
Description: Lead Attack. If Jagged Strike hits, your target suffers from Bleeding for 3 - 8 seconds.
Energy Cost: 5
Cooldown Time: 6 second(s)
Related Attribute:Dagger Mastery. Increases duration.

Jungle Strike
Description: Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for 5 - 17 damage. If it hits a foe that was Crippled, it does 1 - 25 damage.
Energy Cost: 5
Cooldown Time: 12 second(s)
Related Attribute:Dagger Mastery. Increases damage.

Mantis Sting
Description: Lead Attack. If Mantis Sting hits, target foe takes 5 - 17 damage. If this attack strikes a fleeing foe, that foe is Crippled for 3 - 13 seconds.
Energy Cost: 5
Cooldown Time: 8 second(s)
Related Attribute:Dagger Mastery. Increases damage and duration of crippled effect.

Moebius Strike
Description: Elite Off-Hand Attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for 5 - 29 damage. If you strike a foe whose health is below 50%, all your other attack skills are recharged.
Energy Cost: 5
Cooldown Time: 10 second(s)
Related Attribute:Dagger Mastery. Increases damage.

Nine Tail Strike
Description: Dual Attack. Must follow an off-hand attack. Nine Tail Strike cannot be "blocked" or "evaded" and strikes for +5 - 13 damage if it hits.
Energy Cost: 5
Cooldown Time: 12 second(s)
Related Attribute:Dagger Mastery. Increases damage.

Repeating Strike
Description: Off-Hand Attack. Must follow an off-hand attack. If it hits, this attack strikes for 5 - 17 damage. If it misses, it takes an additional 15 seconds to recharge.
Energy Cost: 5
Related Attribute:Dagger Mastery. Increases damage.

Temple Strike
Description: Elite Off-Hand Attack. Must follow a lead attack. If this attack hits, target foe is interrupted, Dazed and Blinded for 1 - 7 seconds.
Energy Cost: 10
Cooldown Time: 12 second(s)
Related Attribute:Dagger Mastery. Increases duration.

Twisting Fangs
Description: Dual Attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for 3 - 9 damage and struck foe suffers from Bleeding and Deep wound for 5 - 17 seconds.
Energy Cost: 10
Cooldown Time: 12 second(s)
Related Attribute:Dagger Mastery. Increases damage and duration duration of bleeding and deep wound.

Wild Strike
Description: Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for 5 - 17 damage and target foe loses all Stances.
Energy Cost: 5
Cooldown Time: 4 second(s)
Related Attribute:Dagger Mastery. Increases damage.

Deadly Arts

[UPDATED]

Assassin's Promise
Description: Elite Hex Spell. For 5 - 13 seconds, if target foe dies, you gain 5 - 17 energy, and all your skills are recharged. Energy Cost: 5
Casting Time: 3/4 second(s)
Cooldown Time: 45 second(s)
Related Attribute:Deadly Arts. Increases duration and energy gain.

Crippling Dagger
Description: Spell. Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 5 - 41 earth damage if it hits, and cripples fleeing foes for 3 - 13 seconds. This spell has half the normal range.
Energy Cost: 5
Casting Time: 1 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Deadly Arts. Increases damage and duration of cripple effect.

Dancing Daggers
Description: Spell. Send out three Dancing Daggers as target foe. Each striking for 5 - 17 earth damage if they hit. Dancing Daggers has half the normal range. The skill counts as a lead attack.
Energy Cost: 5
Casting Time: 1 second(s)
Cooldown Time: 5 second(s)
Related Attribute:Deadly Arts. Increases damage.

Dark Prison
Description: Hex Spell. Shadow Step to target foe. For 1 - 6 seconds, that foe moves 33% slower.
Energy Cost: 10
Casting Time: 1 second(s)
Cooldown Time: 60 second(s)
Related Attribute:Deadly Arts. Increases duration.

Enduring Toxin
Description: Hex Spell. For 3 seconds, target foe suffers -1 - 3 health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 3 seconds.
Energy Cost: 5
Casting Time: 1 second(s)
Cooldown Time: 10 second(s)
Related Attribute:Deadly Arts. Increases degeneration.

Entangling Asp
Description: Spell. Entangling Asp much follow a lead attack. Target foe is knocked down and becomes poisoned for 5 - 17 seconds.
Energy Cost: 10
Casting Time: 1 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Deadly Arts. Increases duration and poison effect.

Expose Defenses
Description: Hex Spell. For 3 - 9 seconds, target foe cannot "block" or "evade" your attacks.
Energy Cost: 10
Casting Time: 2 second(s)
Cooldown Time: 10 second(s)
Related Attribute:Deadly Arts. Increases duration.

Expunge Enchantments
Description: Skill. All of your other non-attack skills are disabled for 10 - 6 seconds. For each skill disabled in this way, target touched foe loses one Enchantment.
Energy Cost: 10
Casting Time: 3/4 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Deadly Arts. Increases duration.

Impale
Description: Hex Spell. For 10 - 30 seconds, next time target foe is hit by a dual attack, that foe is struck for 10 - 58 earth damage.
Energy Cost: 5
Casting Time: 1 second(s)
Cooldown Time: 15 second(s)
Related Attribute:Deadly Arts. Increases damage and duration.

Iron Palm
Description: Skill. Target touched foe suffers 5 - 41 damage. Iron Palm may be used as a lead attack.
Energy Cost: 5
Casting Time: 3/4 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Deadly Arts. Increases damage.

Mantis Touch
Description: Spell. MUst follow a lead attack. Target foe becomes Crippled for 5 - 17 seconds.
Energy Cost: 5
Casting Time: 3/4 second(s)
Cooldown Time: 15 second(s)
Related Attribute:Deadly Arts. Increases duration of crippled effect.

Mark of Death
Description: Hex Spell. For 4 - 9 seconds target foe gains 20% less benefit from healing.
Energy Cost: 10
Casting Time: 1/4 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Deadly Arts. Increases duration.

Mark of Instability
Description: Hex Spell. For 10 - 30 seconds, the next time you hit target foe with a dual attack skill, that foe is knocked down.
Energy Cost: 10
Casting Time: 1 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Deadly Arts. Increases duration.

Scorpian Wire
Description: Hex Spell. For 8 - 18 seconds, the next time you and target foe are more than 100 apart, you teleport to that foe and that foe is knocked down. This spell has half the normal range.
Energy Cost: 5
Casting Time: 2 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Deadly Arts. Increases duration.

Shameful Fear
Description: Hex Spell. For 10 seconds target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 5 - 17 damage. Energy Cost: 10
Casting Time: 2 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Deadly Arts. Increases damage.

Shroud of Silence
Description: Elite Hex Spell. All of your spells are disabled for 15 seconds. For 3 - 9 seconsd, target touched foe cannot cast spells.
Energy Cost: 10
Casting Time: 3/4 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Deadly Arts. Increases duration.

Signet of Shadows
Description: Signet. Target foes takes 5 - 29 damage. If your target was blinded, that foe suffers an additional 15 - 51 damage.
Casting Time: 1 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Deadly Arts. Increases damage.

Siphon Speed
Description: Hex Spell. For 5 - 17 seconds target foe moves 15% slower and you move 15% faster.
Energy Cost: 5
Casting Time: 1 second(s)
Cooldown Time: 5 second(s)
Related Attribute:Deadly Arts. Increases duration.

Siphon of Strength
Description: Elite Hex Spell. For 5 seconds, target foe deals -15 damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit.
Energy Cost: 15
Casting Time: 2 second(s)
Cooldown Time: 30 second(s)

Way of the Palm
Description: Elite Enchantment Sepll. For 5 seconds, off-hand dual attacks cost no energy.
Energy Cost: 5
Casting Time: 1 second(s)
Cooldown Time: 30 second(s)

Shadow Arts

[UPDATED]

Beguiling Haze
Description: Elite Spell. If target touched foe is casting a spell or suffers from exhaustion, that foe is interrupted and becomes dazed for 5 - 10 seconds.
Energy Cost: 10
Casting Time: 1/4 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Shadow Arts. Increases duration.

Blinding Powder
Description: Spell. Must follow an off-hand attack. Target foe becomes blinded for 3 - 13 seconds.
Energy Cost: 5
Casting Time: 1 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Shadow Arts. Increases duration.

Caltrops
Description: Spell. Target foe and all foes adjacent to your target are crippled for 5 - 13 seconds. Caltrops has half the normal range.
Energy Cost: 10
Casting Time: 1/4 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Shadow Arts. Increases duration.

Death's Charge
Description: Spell. Shadow Step to target foe. If that foe has more health than you, you are healed for 40 - 112.
Energy Cost: 5
Casting Time: 1 second(s)
Cooldown Time: 45 second(s)
Related Attribute:Shadow Arts. Increases damage healed.

Heart of Shadow
Description: Enchantment Spell. For 60 seconds, the next time you take damage you are healed for 15 - 63 health and Shadow Step to a random nearby location.
Energy Cost: 5
Casting Time: 1 second(s)
Cooldown Time: 15 second(s)
Related Attribute:Shadow Arts. Increases damage healed.

Mirrored Stance
Description: Hex Spell. For 10 - 30 seconds whenever target foe enters a stance, you can enter the same stance.
Energy Cost: 5
Casting Time: 2 second(s)
Cooldown Time: 30 second(s)
Related Attribute:Shadow Arts. Increases duration.

Return
Description: Spell. All adjacent foes are crippled for 3 - 7 seconds. Teleport to target ally.
Energy Cost: 5
Casting Time: 1 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Shadow Arts. Increases duration.

Shadow Form
Description: Elite Enchantment Spell. For 5 - 17 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5 - 41 health.
Energy Cost: 5
Casting Time: 1 second(s)
Cooldown Time: 60 second(s)
Related Attribute:Shadow Arts. Increases duration and health lost.

Shadow Refuge
Description: Enchantment Spell. For 4 seconds, you have a 50% chance to "evade" attacks. When Shadow Refuge ends, you are healed for 30 - 102.
Energy Cost: 5
Casting Time: 1 second(s)
Cooldown Time: 8 second(s)
Related Attribute:Shadow Arts. Increases damage healed.

Shadow Shroud
Description: Elite Hex Spell. For 3 - 8 seconds target foe cannot be the target of enchantments.
Energy Cost: 10
Casting Time: 1 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Shadow Arts. Increases duration.

Shadow Step
Description: Stance. For 5 - 17 seconds you move 25% faster than normal. When Shadow Step ends, you return to the location where you activated Shadow Step.
Energy Cost: 10
Cooldown Time: 30 second(s)
Related Attribute:Shadow Arts. Increases duration.

Shadowy Burden
Description: Hex Spell. For 4 - 9 seconds, target foe moves 25% slower and while target foe has no other Hexes, that foe has 20 less armor against your attacks.
Energy Cost: 10
Casting Time: 2 second(s)
Cooldown Time: 15 second(s)
Related Attribute:Shadow Arts. Increases duration.

Shroud of Distress
Description: Enchantment Spell. For 30 seconds, if you are below 50% health, you have a 15 - 63% chance to evade attacks.
Energy Cost: 10
Casting Time: 1 second(s)
Cooldown Time: 4 second(s)
Related Attribute:Shadow Arts. Increases chance to evade.

Unseen Fury
Description: Stance. For 10 - 30 seconds, you cannot be "blocked" or "evaded" by blinded foes.
Energy Cost: 5
Cooldown Time: 45 second(s)
Related Attribute:Shadow Arts. Increases duration.

Viper's Defense
Description: Stance. For 30 seconds, the next time you are struck, teleport to a random location nearby. The foe who struck you is poisoned for 5 - 17 seconds.
Energy Cost: 5
Cooldown Time: 10 second(s)
Related Attribute:Shadow Arts. Increases poison effect.

Way of Perfection
Description: Enchantment Spell. For 10 - 30 seconds, when ever you successfully make a critical hit you gain 10 - 30 health.
Energy Cost: 5
Cooldown Time: 10 second(s)
Related Attribute:Shadow Arts. Increases duration and damage healed.

Way of the Fox
Description: Enchantment Spell. For 10 - 30 seconds, your next attack cannot miss.
Energy Cost: 5
Casting Time: 1 second(s)
Cooldown Time: 3 second(s)
Related Attribute:Shadow Arts. Increases duration.

Way of the Lotus
Description: Hex Spell. For 10 - 30 seconds, the next time you hit target foe with a dual attack skill, you gain 5 - 13 energy.
Energy Cost: 5
Casting Time: 1 second(s)
Cooldown Time: 20 second(s)
Related Attribute:Shadow Arts. Increases duration and energy gain.

No Attribute [UPDATED]

Aura of Displacement
Description: Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement, you return to your original location.
Upkeep: -1
Energy Cost: 10
Casting Time: 2 second(s)
Cooldown Time: 15 second(s)

Dash
Description: Stance. For 3 seconds you run 50% faster.
Energy Cost: 5
Cooldown Time: 15 second(s)

Recall
Description: Enchantment Spell. While you maintain Recall on target ally, nothing happens. When Recall ends, you Shadow Step to that ally's location.
Upkeep: -1
Energy Cost: 15
Casting Time: 2 second(s)
Cooldown Time: 10 second(s)

Signet of Malice
Description: Signet. For each condition suffered by target foe, you lose one condition.
Casting Time: 1 second(s)
Cooldown Time: 45 second(s)

Spirit Walk
Description: Spell. Shadow Step to target spirit.
Energy Cost: 5
Casting Time: 1 second(s)

 





















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