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Warrior


Untitled Document


This profession specializes in pure melee combat. Warriors prefer to stay close to their enemies and engage in one on one combat. They cannot do much damage if far away, but watch out when they come charging! Their skills cover three primary weapon types: Axe, Hammer and Sword. Warriors typically find themselves in the midst of battle, surrounded and under attack, but due to their heavier armor and combat skills, they can withstand the punishment. Many consider the Warrior as a primary class to be a good starting point for learning the game. On the other hand, using the warrior as a secondary class is rather uncommon, and is usually only attempted by more advanced players for very specific character builds.




Strength [Primary Only]: Improves the effectiveness of linked skills. Typically related to the increase of the Warrior's physical prowess.
Axe Mastery: Improves the ability to use an axe and axe specific skills.
Hammer Mastery: Improves the ability to use a hammer and hammer specific skills. Many hammer skills feature knockdown.
Swordmanship: Improves the ability to use a sword and sword specific skills.
Tactics: Improves the effectiveness of Tactics linked skills. Typically, these skills increase the character's defensive abilities.



Axe Rake
Description: If this attack hits a foe suffering from a Deep Wound, you strike for +(Min: 1 - Max: 10) damage, and that foe becomes Crippled for 15 seconds.
Energy Usage 7 attacks to charge up.
Skill Type: Attack Skill .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Axe Twist
Description: If this attack hits a foe suffering from a Deep Wound, you strike for (Min: 1 - Max: 20) more damage and that foe suffers from Weakness for 20 seconds.
Energy Usage 8 attacks to charge up.
Skill Type: Attack Skill .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Cleave [Elite]
Description: If this attack hits, you strike for +(Min: 10 - Max: 30) damage.
Energy Usage 4 attacks to charge up.
Skill Type: Attack Skill .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Cyclone Axe
Description: Perform a spinning axe attack striking for +(Min: 4 Max: 12) damage to all adjacent opponents.
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 4 second(s)
Casting Time: 0 second(s)

Dismember
Description: If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for (Min: 5 - Max: 20) seconds.
Energy Usage 7 attacks to charge up.
Skill Type: Attack Skill .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Disrupting Chop
Description: If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
Energy Usage 6 attacks to charge up.
Skill Type: Attack Skill .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Eviscerate [Elite]
Description: If Eviscerate hits, you strike for +(Min: 10 - Max: 40) damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for (Min: 5 - Max: 20) seconds.
Energy Usage 7 attacks to charge up.
Skill Type: Attack Skill .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Executioner's Strike
Description: If this attack hits, you strike for +(Min: 10 - Max: 40) damage.
Energy Usage 8 attacks to charge up.
Skill Type: Attack Skill .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Penetrating Blow
Description: If this attack hits, you strike for +(Min: 5 - Max: 20) damage. This axe attack has 20% armor penetration.
Energy Usage 5 attacks to charge up.
Skill Type: Attack Skill .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Swift Chop
Description: If this attack hits, you strike for +(Min: 1 - Max: 20) damage. If Swift Chop is "blocked," your target suffers a Deep Wound for 20 seconds and takes an additional (Min: 1 - Max: 20) damage. Swift Chop cannot be "evaded."
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 4 second(s)
Casting Time: 0 second(s)



Backbreaker [Elite]
Description: If Backbreaker hits, you strike for +(Min: 1 - Max: 20) damage and your target is knocked down for 4 seconds.
Energy Usage 10 attacks to charge up.
Skill Type: Attack Skill .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Belly Smash
Description: If this attack strikes a foe who is on the ground, the resulting dust cloud will blind adjacent foes for (Min: 3 - Max: 10) seconds.
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 30 second(s)
Casting Time: 0 second(s)

Counter Blow
Description: If this attack hits an attacking foe, that foe is knocked down.
Energy Usage 4 attacks to charge up.
Skill Type: Attack Skill .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Crude Swing
Description: Attack all adjacent foes. Each foe you hit is struck for +(Min: 1 - Max: 10) damage. This action is easily interrupted.
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 5 second(s)
Casting Time: 0 second(s)

Crushing Blow
Description: If this attack hits, you strike for +(Min: 1 - Max: 20) damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for (Min: 5 - Max: 20) seconds.
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 10 second(s)
Casting Time: 0 second(s)

Devastating Hammer [Elite]
Description: If Devastating Hammer hits, your target is knocked down and suffers from Weakness for (Min: 5 - Max: 20) seconds.
Energy Usage 7 attacks to charge up.
Skill Type: Attack Skill .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Earth Shaker [Elite]
Description: All adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.)
Energy Usage 10 attacks to charge up.
Skill Type: Attack Skill .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Hammer Bash
Description: Lose all adrenaline. If Hammer Bash hits, your target is knocked down.
Energy Usage 6 attacks to charge up.
Skill Type: Attack Skill .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Heavy Blow
Description: Lose all adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and you strike for +(Min: 1 - Max: 30) damage.
Energy Usage 6 attacks to charge up.
Skill Type: Attack Skill .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Irresistble Blow
Description: If this attack hits, you strike for +(Min: 1 - Max: 30) damage. If Irresistible Blow is "blocked," your target is knocked down and takes (Min: 1 - Max: 30) damage. Irresistible Blow cannot be "evaded."
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 4 second(s)
Casting Time: 0 second(s)

Mighty Blow
Description: If this attack hits, you strike for +(Min: 1 - Max: 30) damage.
Energy Usage 7 attacks to charge up.
Skill Type: Attack Skill .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Staggering Blow
Description: If this hammer blow hits, your target will suffer from Weakness for (Min: 5 - Max: 15) seconds.
Energy Usage 6 attacks to charge up.
Skill Type: Attack Skill .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)



"I Will Avenge You!"
Description: For each dead ally, you gain 10 seconds of Health regeneration +(Min: 3 - Max: 7) and your attack speed increases by 33%.
Energy Usage 5
Skill Type: Shout .
Cooldown Time: 45 second(s)
Casting Time: 0 second(s)

"I Will Survive!"
Description: You gain +3 Health regeneration for each condition you are suffering. This regeneration expires after 5...11 seconds.
Energy Usage 5
Skill Type: Shout .
Cooldown Time: 30 second(s)
Casting Time: second(s)

Battle Rage [Elite]
Description: For (Min: 5 - Max: 20) seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline.
Energy Usage 4 attacks to charge up.
Skill Type: Stance .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Berserker Stance
Description: For (Min: 5 - Max: 11) seconds, you attack 33% faster than normal and gain 20% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.
Energy Usage 5
Skill Type: Stance .
Cooldown Time: 30 second(s)
Casting Time: 0 second(s)

Bull's Charge [Elite]
Description: For (Min: 5 - Max: 11) seconds, you move 25% faster and if you strike a fleeing foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill.
Energy Usage 5
Skill Type: Stance .
Cooldown Time: 20 second(s)
Casting Time: 0 second(s)

Bull's Strike
Description: If this attack hits a fleeing foe, you strike for +(Min: 5 - Max: 30) damage, and your target is knocked down.
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 8 second(s)
Casting Time: 0 second(s)

Defy Pain [Elite]
Description: For 12 seconds you have an additional (Min: 90 - Max: 300) Health and an additional 20 armor.
Energy Usage 7 attacks to charge up.
Skill Type: Skill .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Doylak Signet
Description: For (Min: 8 - Max: 20) seconds, you have +(Min: 10 - Max: 40) armor and cannot be knocked down, but your movement is slowed by 75%.
Energy Usage 0
Skill Type: Signet .
Cooldown Time: 20 second(s)
Casting Time: 0 second(s)

Dwarven Battle Stance [Elite]
Description: For (Min: 5 - Max: 11) seconds, if they hit, your hammer attacks interrupt your target. Dwarven Battle Stance ends if you use a skill.
Energy Usage 10
Skill Type: Attack Skill .
Cooldown Time: 30 second(s)
Casting Time: 0 second(s)

Endure Pain
Description: For (Min: 7 - Max: 18) seconds you have an additional (Min: 90 - Max: 300) Health.
Energy Usage 5
Skill Type: Skill .
Cooldown Time: 30 second(s)
Casting Time: 0 second(s)

Flourish [Elite]
Description: All of your attack skills become recharged. You gain (Min: 1 - Max: 7) Energy for each skill recharged by Flourish.
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)

Griffon's Sweep
Description: If this attack hits, you strike for +(Min: 1 - Max: 10) damage. If this attack is "evaded," your target is knocked down and suffers (Min: 10 - Max: 34) damage.
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 5 second(s)
Casting Time: 0 second(s)

Power Attack
Description: If this attack hits, you strike for +(Min: 10 - Max: 30) damage.
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 4 second(s)
Casting Time: 0 second(s)

Protector's Strike
Description: If this attack strikes a moving foe, you strike for (Min: 10 - Max: 40) more damage.
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 2 second(s)
Casting Time: 0 second(s)

Rush
Description: For (Min: 8 - Max: 20) seconds, you move 25% faster.
Energy Usage 4 attacks to charge up.
Skill Type: Stance .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Shield Bash
Description: For (Min: 5 - Max: 11) seconds, while wielding a shield, the next melee attack against you is blocked. If the attack was a skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 30 second(s)
Casting Time: 0 second(s)

Sprint
Description: For (Min: 8 - Max: 14) seconds, you move 25% faster.
Energy Usage 5
Skill Type: Stance .
Cooldown Time: 20 second(s)
Casting Time: 0 second(s)

Warrior's Cunning
Description: For (Min: 5 - Max: 11) seconds, your melee attacks cannot be "blocked" or "evaded".
Energy Usage 10
Skill Type: Skill .
Cooldown Time: 60 second(s)
Casting Time: 0 second(s)

Warrior's Endurance [Elite]
Description: For (Min: 5 - Max: 23) seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above (Min: 5 - Max: 17).
Energy Usage 5
Skill Type: Stance .
Cooldown Time: 30 second(s)
Casting Time: 0 second(s)



Final Thrust
Description: Lose all Adrenaline. If Final Thrust hits, you deal (Min: 1 - Max: 40) more damage. This damage is doubled if your target was below 50% Health.
Energy Usage 10 attacks to charge up.
Skill Type: Attack Skill .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Galrath Slash
Description: This attack strikes for +(Min: 1 - Max: 40) damage if it hits.
Energy Usage 8 attacks to charge up.
Skill Type: Attack Skill .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Gash
Description: If this attack hits a Bleeding foe, you strike for (Min: 5 - Max: 10) more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for (Min: 5 - Max: 20) seconds.
Energy Usage 7 attacks to charge up.
Skill Type: Attack Skill .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Hamstring
Description: If this attack hits, your target is Crippled for (Min: 3 - Max: 15) seconds, slowing his movement.
Energy Usage 10
Skill Type: Attack Skill .
Cooldown Time: 15 second(s)
Casting Time: 0 second(s)

Hundred Blades [Elite]
Description: Swing twice at target foe and foes adjacent to your target.
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 8 second(s)
Casting Time: 0 second(s)

Pure Strike
Description: If Pure Strike hits, you strike for +(Min: 1 - Max: 30) damage. If you are not using a "Stance," Pure Strike cannot be "blocked" or "evaded."
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 8 second(s)
Casting Time: 0 second(s)

Savage Slash
Description: If this attack hits, it interrupts the target foe's action. If that action was a Spell, you deal (Min: 1 - Max: 40) extra damage.
Energy Usage 5
Skill Type: Sword Attack .
Cooldown Time: 10 second(s)
Casting Time: 0 second(s)

Seeking Blade
Description: If this attack hits you strike for +(Min: 1 - Max: 20) damage. If Seeking Blade is "evaded," your target begins Bleeding and takes (Min: 1 - Max: 20) damage. Seeking Blade cannot be "blocked."
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 4 second(s)
Casting Time: 0 second(s)

Sever Artery
Description: If this attack hits, the opponent begins Bleeding for (Min: 5 - Max: 25) seconds, losing Health over time.
Energy Usage 4 attacks to charge up.
Skill Type: Attack Skill .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)



"Charge!" [Elite]
Description: For (Min: 5 - Max: 11) seconds, all allies in the area move 25% faster.
Energy Usage 5
Skill Type: Shout .
Cooldown Time: 20 second(s)
Casting Time: 0 second(s)

"Fear Me!"
Description: All nearby foes lose (Min: 1 - Max: 4) Energy.
Energy Usage 4 attacks to charge up.
Skill Type: Stance .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

"Shields Up!"
Description: For (Min: 8 - Max: 20) seconds, you and all allies in the area gain 50 armor against piercing damage and (Min: 10 - Max: 40)% chance to block incoming projectile attacks.
Energy Usage 10
Skill Type: Shout .
Cooldown Time: 30 second(s)
Casting Time: 0 second(s)

"To the Limit!"
Description: For each adjacent foe (maximum (Min: 1 - Max: 6), you gain one strike of adrenaline.
Energy Usage 5
Skill Type: Shout .
Cooldown Time: 20 second(s)
Casting Time: 0 second(s)

"Victory is Mine" [Elite]
Description: You gain (Min: 10 - Max: 68) Health and 5 Energy for each Condition suffered by adjacent foes.
Energy Usage 5
Skill Type: Shout .
Cooldown Time: 15 second(s)
Casting Time: 0 second(s)

"Watch Yourself!"
Description: Party members near you gain +20 armor For (Min: 5 - Max: 11) seconds.
Energy Usage 4 attacks to charge up.
Skill Type: Shout .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Balanced Stance
Description: For (Min: 8 - Max: 20) seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
Energy Usage 5
Skill Type: Stance .
Cooldown Time: 30 second(s)
Casting Time: 0 second(s)

Bonetti's Defense
Description: For (Min: 5 - Max: 11) seconds, you have a 75% chance to "block" incoming melee attacks and arrows. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
Energy Usage 8 attacks to charge up.
Skill Type: Stance .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Deadly Riposte
Description: For 8 seconds, while you have a sword equipped, you "block" the next attack against you, and your attacker takes (Min: 1 - Max: 30) damage and begins Bleeding for (Min: 3 - Max: 25) seconds.
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 10 second(s)
Casting Time: 0 second(s)

Defensive Stance
Description: For (Min: 5 - Max: 11) seconds, you have +24 armor and you have a 75% chance to "evade" melee attacks and arrows. Defensive Stance ends if you use a skill.
Energy Usage 5
Skill Type: Stance .
Cooldown Time: 45 second(s)
Casting Time: 0 second(s)

Deflect Arrows
Description: For (Min: 8 - Max: 20) seconds, you have a 75% chance to "block" arrows. This effect ends if you attack.
Energy Usage 5
Skill Type: Stance .
Cooldown Time: 30 second(s)
Casting Time: 0 second(s)

Desperation Blow
Description: If this attack hits, you strike for +(Min: 10 - Max: 40) damage, and your target suffers from one of the following conditions: Deep Wound, Weakness, Bleeding, or Crippled. After making a Desperation Blow, you fall down.
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 7 second(s)
Casting Time: 0 second(s)

Disciplined Stance
Description: For (Min: 5 - Max: 11) seconds, you gain +24 armor and have a 75% chance to "block" attacks. Disciplined Stance ends if you use an adrenal skill.
Energy Usage 10
Skill Type: Stance .
Cooldown Time: 60 second(s)
Casting Time: 0 second(s)

Gladiator's Defense [Elite]
Description: For (Min: 5 - Max: 11) seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers (Min: 5 - Max: 35) damage.
Energy Usage 5
Skill Type: Stance .
Cooldown Time: 30 second(s)
Casting Time: 0 second(s)

Healing Signet
Description: You gain (Min: 40 - Max: 152) Health. You have -40 armor while using this skill.
Energy Usage 0
Skill Type: Signet .
Cooldown Time: 4 second(s)
Casting Time: 2 second(s)

Riposte
Description: For 8 seconds, while you have a sword equipped, you "block" the next attack against you, and your attacker takes (Min: 1 - Max: 40) damage.
Energy Usage 4 attacks to charge up.
Skill Type: Attack Skill .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Shield Stance
Description: For (Min: 8 - Max: 20) seconds, while wielding a shield, you have a 75% chance to "block" incoming attacks, but you move 33% slower.
Energy Usage 5
Skill Type: Stance .
Cooldown Time: 60 second(s)
Casting Time: 0 second(s)

Thrill of Victory
Description: If this blow hits, and you have more Health than target foe you strike for +(Min: 10 - Max: 40) damage.
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 10 second(s)
Casting Time: 0 second(s)

Wary Stance
Description: For (Min: 5 - Max: 11) seconds, you "block" any attack skills used against you. For each successful block, you gain Adrenaline and 5 Energy. Wary Stance ends if you use a skill.
Energy Usage 10
Skill Type: Stance .
Cooldown Time: 60 second(s)
Casting Time: 0 second(s)



"For Great Justice!"
Description: For 20 seconds, your adrenal skills charge twice as fast.
Energy Usage 10
Skill Type: Shout .
Cooldown Time: 45 second(s)
Casting Time: 1 second(s)

Distracting Blow
Description: Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 10 second(s)
Casting Time: 0.5 second(s)

Flurry
Description: For 5 seconds, your attack rate is increased by 33%, but you deal less 25% less damage.
Energy Usage 5
Skill Type: Stance .
Cooldown Time: 5 second(s)
Casting Time: 0 second(s)

Frenzy
Description: For 8 seconds, you attack 33% faster but take double damage.
Energy Usage 5
Skill Type: Stance .
Cooldown Time: 4 second(s)
Casting Time: 0 second(s)

Skull Crack [Elite]
Description: If this attack hits while target foe is casting a Spell, that foe is Dazed for 15 seconds.
Energy Usage 10 attacks to charge up.
Skill Type: Attack Skill .
Cooldown Time: 0 second(s)
Casting Time: 0 second(s)

Wild Blow
Description: Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be "blocked" or "evaded."
Energy Usage 5
Skill Type: Attack Skill .
Cooldown Time: 5 second(s)
Casting Time: 0 second(s)






















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