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Monk


Monks are able to heal, enhance and resurrect party members, and they have potent skills to help defeat undead. Their abilities are often essential for the well-being of the party, and they are often the difference between life and death. The Monk is a surprisingly well-rounded profession as they are often able to hold their own in combat. Although many players associate monks with healing, not all of them focus on healing skills. Many monks elect to specialize in protection or smiting skills instead.



Divine Favor [Primary Only]: Improves the effectiveness of Divine Favor linked skills.
Healing Prayers: Improves the effectiveness of Healing Prayers linked skills. Typically, these skills partially restore the life of allies.
Protection Prayers: Improves the effectiveness of Protection Prayers. Typically, these skills protect allies from harm.
Smiting Prayers: Improves the effectiveness of Smitting Prayers linked skills. Typically, these skills are offensive in nature.



Aura of Faith [Elite]
Description: For the next 20 seconds, target ally gains 24+% more health when healed.
Energy Usage 15
Skill Type: Enchantment .
Cooldown Time: 20 second(s)
Casting Time: 1 second(s)

Blessed Aura
Description: While you maintain this "Enchantment," Monk "Enchantments" you cast last 24+% longer than normal.
Energy Usage 10 and one regeneration arrow
Skill Type: Enchantment .
Cooldown Time: 2 second(s)
Casting Time: 2 second(s)

Blessed Signet
Description: For each Enchantment you are maintaining, you gain 3 energy, maximum 3+.
Energy Usage None
Skill Type: Signet .
Cooldown Time: 30 second(s)
Casting Time: 1 second(s)

Contemplation of Purity [Elite]
Description: Lose all "Enchantments." For each one lost, you gain 6+ health, lose one "Hex" and lose one "Condition."
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 30 second(s)
Casting Time: 1 second(s)

Divine Boon
Description: While you maintain this Enchantment, whenever you cast a monk spell on an ally, that ally is healed for 1..25 health.
Energy Usage 5 and 1 regeneration arrow
Skill Type: Enhancement .
Cooldown Time: 0 second(s)
Casting Time: 1 second(s)

Divine Healing
Description: Heal yourself and nearby party members for 10..130 health.
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 60 second(s)
Casting Time: 1 second(s)

Divine Intervention
Description: For the next 10 seconds, if target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26..170 health.
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 15 second(s)
Casting Time: 1 second(s)

Divine Spirit
Description: For the next 7..55 seconds, monk spells cost you 5 less energy to cast. (Minimum cost: 5 energy).
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 60 second(s)
Casting Time: 2 second(s)

Peace and Harmony [Elite]
Description: For the next 30+ seconds, target ally gains +1 energy regeneration. Peace and Harmony ends if that ally attacks or casts a spell that does not target an ally.
Energy Usage 5
Skill Type: Enhancement .
Cooldown Time: 60 second(s)
Casting Time: 1 second(s)

Signet of Devotion
Description: Heal target ally for 14+.
Energy Usage None
Skill Type: Signet .
Cooldown Time: 5 second(s)
Casting Time: 2 second(s)

Watchful Spirit
Description: While you maintain this Enchantment, target ally regenerates 1 health each second. That ally is healed for 20+ health when Watchful Spirit ends.
Energy Usage 15 and 1 regeneration arrow
Skill Type: Enhancement .
Cooldown Time: 10 second(s)
Casting Time: 2 second(s)



Dwayna's Kiss
Description: Heal target other ally for X and an additional X for each Enchantment or Hex on that ally.
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 6 second(s)
Casting Time: 2 second(s)

Heal Area
Description: Heal yourself and all nearby creatures for 30+ health.
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 6 second(s)
Casting Time: 2 second(s)

Heal Other
Description: Heal target other ally for 25+ health.
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 3 second(s)
Casting Time: 1 second(s)

Heal Party
Description: Heal entire party for 16+ health. (must be nearby)
Energy Usage 25
Skill Type: Spell .
Cooldown Time: 0 second(s)
Casting Time: 2 second(s)

Healing Breeze
Description: For the next 10 seconds, target ally regenerates 3+ health each second.
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 2 second(s)
Casting Time: 2 second(s)

Healing Hands
Description: For the next 10 seconds, Healing Hands heals target ally for 3+ health each time he suffers physical damage.
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 25 second(s)
Casting Time: 1 second(s)

Healing Seed
Description: If target ally takes damage in the next 8+ seconds, that ally and all adjacent allies gain 5+ health.
Energy Usage 15
Skill Type: Enchantment .
Cooldown Time: 15 second(s)
Casting Time: 2 second(s)

Healing Touch
Description: Heal target touched other ally for 30..90.
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 6 second(s)
Casting Time: 1 second(s)

Mending
Description: While you maintain this Enchantment, target ally regenerates 2..4 health each second.
Energy Usage 10 and 1 regeneration arrow
Skill Type: Enhancement .
Cooldown Time: 0 second(s)
Casting Time: 2 second(s)

Orison of Healing
Description: Heal target ally for 14..50.
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 3 second(s)
Casting Time: 1 second(s)

Restore Life
Description: Touch the body of a fallen party member. Target party member is returned to life with half health and full energy.
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 0 second(s)
Casting Time: 8 second(s)

Vigorous Spirit
Description: For the next 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 1+.
Energy Usage 15
Skill Type: Enhancement .
Cooldown Time: 30 second(s)
Casting Time: 1 second(s)

Word of Healing [Elite]
Description: Heal target other ally for X. Heal for an additional X if that ally is below 50% health.
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 1 second(s)



Aegis
Description: All adjacent allies are enchanted with Aegis. For 8+ seconds, those allies have a 50% chance to block attacks.
Energy Usage 25
Skill Type: Enhancement .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)

Amity [Elite]
Description: All adjacent enemies cannot attack for 8+ seconds. For each enemy, Amity ends if that enemy takes damage.
Energy Usage 5
Skill Type: Hex .
Cooldown Time: 60 second(s)
Casting Time: 1 second(s)

Convert Hexes
Description: Remove all Hexes from target other ally. For the next 8..20 seconds, that ally gains +10 armor rating for each Necromancer Hex that was removed.
Energy Usage 15
Skill Type: Enhancement .
Cooldown Time: 20 second(s)
Casting Time: 2 second(s)

Draw Conditions
Description: All negative Conditions are transfered from target other ally to yourself. For each Condition acquired, you are healed for 6+ health.
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)

Guardian
Description: For the next 8..20 seconds, Guardian has a 50% chance to "block" physical attacks and magical projectiles striking target ally.
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)

Holy Shield [Elite]
Description: For the next 8+ seconds, target ally has a 50+% chance to evade attacks and gains 12+ AL.
Energy Usage 10
Skill Type: Enchantment .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)

Life Bond
Description: Whenever target other ally receives physical damage, half the damage is redirected to you. The damage you receive this way is reduced by 3+ points.
Energy Usage 10 and 1 regeneration arrow
Skill Type: Enhancement .
Cooldown Time: 0 second(s)
Casting Time: 2 second(s)

Mantle of Protection
Description: While you maintain Mantle of Protection, target ally cannot take more than 5% damage at one time. When Mantle of Protection prevents damage, you lose 3 energy or the spell ends.
Energy Usage 25 and 1 regeneration arrow
Skill Type: Enhancement .
Cooldown Time: 0 second(s)
Casting Time: 2 second(s)

Mend Ailment
Description: Remove poison, disease and blindness from target ally. That ally is healed 6+ for each of these Conditions that is removed.
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 0 second(s)
Casting Time: 1 second(s)

Mend Condition
Description: Remove one Condition (poison, disease, blindness, silence, bleed, crippled, or deep wound) from target other ally. That ally is healed for 6+ health.
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 0 second(s)
Casting Time: 1 second(s)

Mend Injury
Description: Remove bleed, crippled and deep wound from target ally. That ally is healed 6+ for each of these Conditions that is removed.
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 0 second(s)
Casting Time: 1 second(s)

Pacifism
Description: Target enemy cannot use physical attacks for 8+ seconds. This effect ends if the target takes damage.
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 30 second(s)
Casting Time: 3 second(s)

Protective Spirit
Description: For the next 5+ seconds, target ally cannot lose more than 10% health due to damage from a single attack or spell.
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 5 second(s)
Casting Time: 1 second(s)

Rebirth
Description: Resurrect target party member, teleporting him to your current location. All of target's skills are disabled for 30 seconds.
Energy Usage All your energy (min 10)
Skill Type: Spell .
Cooldown Time: 0 second(s)
Casting Time: 6 second(s)

Restore Condition [Elite]
Description: Remove all Conditions (poison, disease, blindness, silence, bleed, crippled, and deep wound) from target aother ally. That ally is healed 12+ for each condition removed.
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 0 second(s)
Casting Time: 1 second(s)

Reversal of Fortune
Description: The next time target ally would take damage, that ally gains that amount of life instead, maximum 15+.
Energy Usage 5
Skill Type: Enhancement .
Cooldown Time: 2 second(s)
Casting Time: 1 second(s)

Shield of Healing [Elite]
Description: For the next 3+ seconds, target ally gains 10 health regeneration and 40 AL.
Energy Usage 10
Skill Type: Enchantment .
Cooldown Time: 4 second(s)
Casting Time: 1 second(s)

Shielding Hands
Description: For the next 10 seconds, damage received by target ally is reduced by 2+.
Energy Usage 15
Skill Type: Enhancement .
Cooldown Time: 15 second(s)
Casting Time: 1 second(s)

Vital Blessing
Description: While you maintain this Enchantment, target ally has +40+ maximum health.
Energy Usage 10 and 1 regeneration arrow
Skill Type: Enhancement .
Cooldown Time: 0 second(s)
Casting Time: 2 second(s)



Balthazar's Aura
Description: For the next 10 seconds, enemies adjacent to target ally take 4+ holy damage each second.
Energy Usage 25
Skill Type: Enhancement .
Cooldown Time: 0 second(s)
Casting Time: 2 second(s)

Bane Signet
Description: Target foe takes 8+ holy damage. If that foe was attacking, he is knocked down.
Energy Usage None
Skill Type: Signet .
Cooldown Time: 25 second(s)
Casting Time: 2 second(s)

Banish
Description: Target foe takes 10+ holy damage.
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)

Holy Strike
Description: Touched target enemy takes 12+ holy damage.
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 15 second(s)
Casting Time: 1 second(s)

Holy Wrath
Description: While you maintain this Enchantment, whenever target ally takes melee damage, this spell does 25%+ of the damage back to the source, and you lose 10 energy.
Energy Usage 10 and 1 regeneration arrow
Skill Type: Enhancement .
Cooldown Time: 0 second(s)
Casting Time: 2 second(s)

Judge's Insight
Description: For the next 8+ seconds, target ally's attacks deal holy damage and have +20% armor penetration.
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 10 second(s)
Casting Time: 2 second(s)

Retribution
Description: While you maintain this Enchantment, whenever target ally takes melee damage, this spell does 12%+ of the damage back to the source.
Energy Usage 10 and 1 regeneration arrow
Skill Type: Enhancement .
Cooldown Time: 0 second(s)
Casting Time: 2 second(s)

Scourge Healing
Description: For the next 30 seconds, every time target enemy is healed, the healer takes 15+ holy damage.
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 0 second(s)
Casting Time: 2 second(s)

Scourge Sacrifice
Description: For the next 8+ seconds, every time target foe sacrifices life, he sacrifices twice the normal amount.
Energy Usage 10
Skill Type: Hex .
Cooldown Time: 0 second(s)
Casting Time: 2 second(s)

Signet of Judgement [Elite]
Description: Target enemy is knocked down. That enemy and all enemies within 25 feet suffer 8+ holy damage.
Energy Usage None
Skill Type: Signet .
Cooldown Time: 30 second(s)
Casting Time: 2 second(s)

Smite
Description: This staff attack deals 12+ holy damage.
Energy Usage 10
Skill Type: Attack Skill .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)

Smite Hex
Description: Remove a Hex from target ally. Enemies near that ally suffer 12+ damage.
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 15 second(s)
Casting Time: 2 second(s)

Strength of Honor
Description: While you maintain this Enchantment, target ally deals 1+ more damage in melee.
Energy Usage 10 and 1 regeneration arrow
Skill Type: Enhancement .
Cooldown Time: 0 second(s)
Casting Time: 2 second(s)

Symbol of Wrath
Description: For the next 5 seconds, foes in this location take 6+ holy damage each second.
Energy Usage 15
Skill Type: Spell .
Cooldown Time: 30 second(s)
Casting Time: 2 second(s)

Zealot's Fire [Elite]
Description: For the next 60 seconds, whenever target ally uses a skill on an ally, all enemies within 25 feet of that ally are struck for 5+ fire damage.
Energy Usage 10
Skill Type: Enchantment .
Cooldown Time: 30 second(s)
Casting Time: 1 second(s)



Balthazar's Spirit
Description: While you maintain this Enchantment, target ally gains Adrenaline and Energy after taking damage.
Energy Usage 10 and 1 regeneration arrow
Skill Type: Enhancement .
Cooldown Time: 0 second(s)
Casting Time: 1 second(s)

Essence Bond
Description: While you maintain this Enchantment, whenever target takes physical damage, you gain 1 energy.
Energy Usage 10 and 1 regeneration arrow
Skill Type: Enhancement .
Cooldown Time: 0 second(s)
Casting Time: 2 second(s)

Holy Veil
Description: Target creature cannot be the target of any additional Enchantments or Hexes.
Energy Usage 10 and 1 regeneration arrow
Skill Type: Enhancement .
Cooldown Time: 0 second(s)
Casting Time: 2 second(s)

Infuse Health
Description: Transfer half of your current health to target other ally.
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 0 second(s)
Casting Time: 1 second(s)

Life Attunement
Description: While you maintain this Enchantment, target ally deals less damage in combat, but gains 50% more health when healed.
Energy Usage 10 and 1 regeneration arrow
Skill Type: Enhancement .
Cooldown Time: 0 second(s)
Casting Time: 2 second(s)

Martyr [Elite]
Description: All negative Conditions on nearby allies are transferred to you.
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)

Purge Signet
Description: Remove all "Hexes" and "Conditions" from target touched ally. You lose 10 energy for each hex and each condition removed.
Energy Usage 0
Skill Type: Signet .
Cooldown Time: 30 second(s)
Casting Time: 2 second(s)

Remove Hex
Description: Remove a Hex from the target ally.
Energy Usage 5
Skill Type: Spell .
Cooldown Time: 5 second(s)
Casting Time: 2 second(s)

Resurrect
Description: Resurrect target party member.
Energy Usage 10
Skill Type: Spell .
Cooldown Time: 0 second(s)
Casting Time: 8 second(s)

Succor
Description: While you maintain this Enchantment, you lose one arrow of energy regeneration and target other ally gains one arrow of energy regeneration.
Energy Usage 10 and 1 regeneration arrow
Skill Type: Enhancement .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)

Unyielding Aura
Description: Bring target dead ally back to life at full health and full energy. If you stop maintaining this "Enchantment" or if this " Enchantment" is removed, that ally dies. Deaths while enchanted with Unyielding Aura do not incur a death penalty.
Energy Usage 5 and one regeneration arrow
Skill Type: Enchantment .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)

Vengeance
Description: Bring target dead ally back to life at full health and full power. After 30 seconds, or if this enchantment is removed, the enchanted ally dies. Deaths while enchanted with Vengeance do not incur a Death Penalty.
Energy Usage 10
Skill Type: Enhancement .
Cooldown Time: 60 second(s)
Casting Time: 4 second(s)


 





















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