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All
  Timing Cost
Icon Wheel Lvl. Ability Details Skill Cast Recover Recast Conc.
0 Shrouded Blade  (Scribed)  Banditry  0.5s  0.5s  10.0s  0
 A quick attack that lowers the target's attack speed.
1 Searing Strike  (Experience)  Archery  0.5s  0.5s  10.0s  0
 A quick attack that strikes with lightning, inflicting heat damage.
1 Quick Strike  (Experience)  Assassination  0.5s  0.5s  10.0s  0
 A quick attack that deals medium damage and does slashing damage over time.
1 Wild Swing  (Experience)  Berserk  0.5s  0.5s  10.0s  0
 A melee attack that does some extra damage.
1 Dust Blast  (Experience)  Conjurations  2.0s  0.5s  3.0s  0
 Deals instant magic damage to the target.
1 Tellurian Recruit  (Experience)  Conjurations  10.0s  0.5s  0.0s  1
 Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
1 Painful Swing  (Experience)  Determined Zeal  0.5s  0.5s  10.0s  0
 An extra attack that deals additional damage over time.
1 Singing Strike  (Experience)  Dirges  0.5s  0.5s  10.0s  0
 A quick attack that drains the target's health, granting a portion of it to the dirge.
1 Cold Whorl  (Experience)  Elemental Mastery  1.0s  0.5s  10.0s  0
 Deals cold damage over time and decreases target's elemental resistance.
1 Lightning Burst  (Experience)  Elemental Mastery  2.0s  0.5s  3.0s  0
 Deals instant heat damage to the targeted enemy.
1 Chilling Wind (Mystic)  (Experience)  Fetishisms  2.0s  0.5s  3.0s  0
 Deals instant cold damage and reduces the movement speed of the target.
1 Minor Aid  (Experience)  Fetishisms  2.0s  0.5s  5.0s  0
 Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
1 Phantasmal Shock  (Experience)  Hallucinations  1.0s  0.5s  3.0s  0
 Deals instant mental damage.
1 Sleep  (Experience)  Hallucinations  1.5s  0.5s  6.0s  0
 An impairment that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage.
1 Invocation  (Experience)  Interrogations  2.0s  0.5s  3.0s  1
 Deals instant divine damage to target enemy and stifles them, preventing them from casting spells or combat arts for a short duration as long as they don't recieve additional damage.
1 Treatment  (Experience)  Interrogations  2.0s  0.5s  4.0s  0
 Instantly heals some of target ally's health.
1 Taunt  (Experience)  Martial Arts  0.2s  0.5s  8.0s  0
 Increases the target's hate towards the fighter.
1 Shroud  (Experience)  Melodies  2.0s  0.0s  10.0s  0
 Allows the bard to move undetected at an increased movement rate.
1 Minor Salve  (Experience)  Nature's Reckoning  1.0s  0.5s  5.0s  0
 Instantly heals some of target ally's health.
1 Stinging Insects  (Experience)  Nature's Reckoning  1.0s  0.5s  4.0s  0
 Deals divine damage over time to the target and lowers their defense.
1 Fire  (Experience)  Nature's Refuge  2.0s  0.5s  3.0s  0
 Deals instant heat damage to an enemy.
1 Minor Bloom  (Experience)  Nature's Refuge  1.0s  0.5s  5.0s  0
 Instantly heals some of target ally's health and replenishes their health over time for a short duration.
1 Corrosive Strike  (Experience)  Noctivigance  2.0s  0.5s  4.0s  0
 Deals instant poison damage to the targeted enemy.
1 Stop Breath  (Experience)  Noctivigance  1.0s  0.5s  20.0s  0
 Reduces target encounter's poison and disease resist.
1 Jab  (Experience)  Physicality  0.5s  0.5s  10.0s  0
 A melee attack that does some extra damage.
1 Mind Shock  (Experience)  Protean  1.0s  0.5s  3.0s  0
 Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
1 Slumber  (Experience)  Protean  1.5s  0.5s  6.0s  0
 An impairment that mesmerizes the target and removes them from being affect by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled.
1 Swing  (Experience)  Protection  0.5s  0.5s  10.0s  0
 A melee attack that does some extra damage.
1 Tracking  (Experience)  Reconnaissance  0.0s  0.5s  2.0s  0
 Allows you to determine a path to any nearby monster or character.
1 Minor Healing  (Experience)  Regimens  2.0s  0.5s  6.0s  0
 Instantly heals some of target ally's health.
1 Smite  (Experience)  Regimens  2.0s  0.5s  3.0s  0
 Deals instant divine damage to target enemy and pacifies them, preventing them from attacking in combat for a short duration as long as they don't receive additional damage.
1 Rot  (Experience)  Sepultures  2.0s  0.5s  3.0s  0
 Quickly deals disease damage over time to an enemy.
1 Summon Minion  (Experience)  Sepultures  10.0s  0.5s  0.0s  1
 Summons a pet to obey the necromancer.
1 Stealth  (Experience)  Stalking  2.0s  0.0s  10.0s  0
 Allows the predator to move undetected and detect invisible creatures.
1 Forward Strike  (Experience)  Tranquility  0.5s  0.5s  10.0s  0
 A melee attack that does some extra damage.
1 Imprecation  (Experience)  Vehemence  2.0s  0.5s  3.0s  0
 Deals instant disease damage to the target and decreases their noxious resistance for a short duration.
1 Minor Balm  (Experience)  Vehemence  2.0s  0.5s  6.0s  0
 Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell.
2 Experiment  (Experience)  Alchemy  0.0s  0.5s  3.5s  0
 Allows you to counter Emulsing, Solvolysis, and Catacaustic. Raises progress, but lowers power.
2 Reaction  (Experience)  Alchemy  0.0s  0.5s  3.5s  0
 Allows you to counter Unexpected Reactions. Raises progress, but lowers power.
2 Theory  (Experience)  Alchemy  0.0s  0.5s  3.5s  0
 Allows you to counter types of Miscalibrations and Miscalculations. Increases progress, but lowers durabilty. Increases progress by 18. Decreases durability by 6.
2 Lettering  (Experience)  Arcana  0.0s  0.5s  3.5s  0
 Allows you to counter types of Uncommon Writing. Increases progress, but lowers power.
2 Notation  (Experience)  Arcana  0.0s  0.5s  3.5s  0
 Allows you to counter various Uncommon Symbols. Raises durability, but lowers your chance of success.
2 Spellbinding  (Experience)  Arcana  0.0s  0.5s  3.5s  0
 Allows you to counter various Mystic Anomaly, and Spectral Infux. Raises progress, but lowers durability.
2 Back Fire  (Experience)  Archery  1.5s  0.5s  1 min.  0
 A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower.
2 Stalker Strike  (Experience)  Archery  0.5s  0.5s  10.0s  0
 A stealthed attack that engulfs the target with flames, dealing great heat damage.
2 Ambush  (Experience)  Assassination  0.5s  0.5s  10.0s  0
 A stealth attack that deals great damage. It can only be used while in stealth.
2 Gash  (Experience)  Assassination  0.5s  0.5s  30.0s  0
 A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires.
2 Raxxyl's Fortitude Song  (Experience)  Ballads  3.0s  0.5s  6.0s  1
 Increases the strength and stamina of the troubador's group
2 Whack  (Experience)  Banditry  0.5s  0.5s  20.0s  0
 A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth.
2 Focus Anger  (Experience)  Berserk  3.0s  0.5s  10.0s  1
 Builds rage within the berserker, granting a chance at becoming berserk while in combat, While berserk, attack speek and melee combat damage is increased.
2 Heal Servant  (Experience)  Conjurations  2.0s  0.5s  6.0s  0
 Heals the conjurer's pet.
2 Concentrate 01  (Experience)  Craftsmanship  0.0s  0.5s  3.5s  0
 Allows you to counter Distraction. Increases progress, but lowers power.
2 Dovetail Joint  (Experience)  Craftsmanship  0.0s  0.5s  3.5s  0
 Allows you to counter Loose Joint and Misalignment. Increases progress, but lowers durability.
2 Metallurgy  (Experience)  Craftsmanship  0.0s  0.5s  3.5s  0
 Allows you to counter Impurity Bubbles. Raises progress, but lowers power.
2 Awareness  (Experience)  Culinary  0.0s  0.5s  3.5s  0
 Allows you to counter Puffs of Steam, Billow of Steam, and Gale of Steam. Progress is increased at the cost of some of your power.
2 Constant Heat  (Experience)  Culinary  0.0s  0.5s  3.5s  0
 Allows you to counter Heat Spike and Heat Loss. Increases your progress, but lowers your durability.
2 Seasoning  (Experience)  Culinary  0.0s  0.5s  3.5s  0
 Allows you to counter Flavor Loss. Increases your progress, but lowers your chance of success.
2 Condemning Smite  (Experience)  Determined Zeal  1.0s  0.5s  20.0s  0
 Inflicts instant disease damage to the target.
2 Fire Chamber  (Experience)  Elemental Mastery  2.0s  0.5s  30.0s  0
 Stuns the wizard's target briefly and deals instant heat damage.
2 Haze  (Experience)  Fetishisms  1.5s  0.5s  10.0s  0
 Impairment that decreases target's attack speed and offensive melee skills.
2 Confusion  (Experience)  Hallucinations  2.0s  0.5s  30.0s  0
 Stuns the illusionist's target and drains some of their power instantly.
2 Personae  (Experience)  Hallucinations  2.0s  0.5s  30.0s  3
 The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
2 Angle Joint  (Experience)  Heavy Armoring  0.0s  0.5s  3.5s  0
 Allows you to counter Small Red Bead, Orange Bead, and White Bead. Raises progress, but lowers power.
2 Isothermic  (Experience)  Heavy Armoring  0.0s  0.5s  3.5s  0
 Allows you to counter Heat Wave and Heat Depletion. Raises progress, but lowers chance of success.
2 Strikes  (Experience)  Heavy Armoring  0.0s  0.5s  3.5s  0
 Allows you to counter Red Hot Metal, Orange Hot Metal, and White Hot Metal. Raises progress, but lowers durability.
2 Shame  (Experience)  Interrogations  1.5s  0.5s  9.0s  0
 An impairment that decreases all resistances of target enemy.
2 Knots  (Experience)  Light Armoring  0.0s  0.5s  3.5s  0
 Allows you to counter various Frayed Material and Knotting. Increases your progress, but lowers power.
2 Nimble  (Experience)  Light Armoring  0.0s  0.5s  3.5s  0
 Allows you to counter Meterial Catches. Raises progress, but lowers durability.
2 Stitching  (Experience)  Light Armoring  0.0s  0.5s  3.5s  0
 Allows you to counter Loose Material. Increases progress, lowers durability.
2 Bristles  (Experience)  Nature's Reckoning  1.0s  0.5s  0.0s  0
 An augmentation placed on the fury's ally that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker.
2 Barbs  (Experience)  Nature's Refuge  1.0s  0.5s  0.0s  0
 An augmentation placed on the warden's ally that deals instant piercing damage to any attacker of that ally.
2 Poison Cloud  (Experience)  Noctivigance  2.0s  0.5s  8.0s  0
 Interrupts and deals great amounts of poison damage over time to all enemies surrounding the warlock.
2 Bruising Fist  (Experience)  Physicality  0.5s  0.5s  40.0s  0
 A high damage melee attack that costs the bruiser's health instead of power.
2 Befriend  (Experience)  Protean  6.0s  0.5s  0.0s  3
 Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration.
2 Medusa Gaze  (Experience)  Protean  2.0s  0.5s  30.0s  0
 Stuns the coercer's target and drains some of their power over time.
2 Shield Bash  (Experience)  Protection  0.5s  0.5s  20.0s  0
 A shield attack that knocks the enemy down and stuns them for a short duration. This attack requires a shield.
2 Rebuke  (Experience)  Regimens  1.5s  0.5s  9.0s  0
 Impairment that reduces the physical damage resistance of the target.
2 Focus of Spirit  (Experience)  Runecraft  0.0s  0.5s  3.5s  0
 Allows you to counter Paradigm Shift. Raises progress, but lowers chance of success.
2 Mind over Matter  (Experience)  Runecraft  0.0s  0.5s  3.5s  0
 Allows you to counter Magical Anomaly and Magical Influx. Raises progress, but lowers durability.
2 Round Brilliant Cut  (Experience)  Runecraft  0.0s  0.5s  3.5s  0
 Allows you to counter various Impurities. Raises progress, but lowers power.
2 Heal Minion  (Experience)  Sepultures  2.0s  0.5s  6.0s  0
 Transfers health from the necromancer to the pet.
2 Cold Fist  (Experience)  Tranquility  0.5s  0.5s  30.0s  0
 A high damage melee attack that costs the monk's health instead of power.
2 Curse  (Experience)  Vehemence  1.5s  0.5s  10.0s  0
 Impairment that decreases target's attack speed.
2 Anneal  (Experience)  Weaponry  0.0s  0.5s  3.5s  0
 Allows you to counter Hardened Metal. Increases progress, but lowers power.
2 Hardening  (Experience)  Weaponry  0.0s  0.5s  3.5s  0
 Allows you to counter Quench and Soft Metal. Raises progress, but lowers durability.
2 Tempering  (Experience)  Weaponry  0.0s  0.5s  3.5s  0
 Allows you to counter Hot Material. Raises progress, but lowers power.
2 Cutting  (Experience)  Woodworking  0.0s  0.5s  3.5s  0
 Allows you to counter Knots and Unyielding Boards. Increases your progress, but lowers your durability.
2 Handwork  (Experience)  Woodworking  0.0s  0.5s  3.5s  0
 Allows you to counter Kickback. Raises progress, but lowers power.
2 Measure  (Experience)  Woodworking  0.0s  0.5s  3.5s  0
 Allows you to counter Mismeasurement. Increases progress, but lowers chance at success.
3 Double Shot  (Experience)  Archery  1.0s  0.5s  20.0s  0
 Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically.
3 Double Blast  (Experience)  Assassination  1.0s  0.5s  20.0s  0
 Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically.
3 Double Dagger  (Experience)  Banditry  0.5s  0.5s  30.0s  0
 Two quick attacks. If one of these attacks misses, the successive ones will miss automatically.
3 Bullying Defense  (Experience)  Berserk  0.2s  0.5s  0.0s  1
 Grants a chance to counter atack with increased hate towards any opponent that damages the berserker in melee.
3 Burn  (Experience)  Conjurations  1.0s  0.5s  8.0s  0
 Deals instant heat damage and additional heat damage over time to an enemy.
3 Dark Caress  (Experience)  Determined Zeal  1.0s  0.5s  5.0s  1
 Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight.
3 Offensive Boon  (Experience)  Dirges  3.0s  0.5s  6.0s  1
 Increases the combat skills of the dirge's group.
3 Engulf  (Experience)  Elemental Mastery  1.0s  0.5s  8.0s  0
 Deals heat damage over time to an enemy.
3 Fever  (Experience)  Fetishisms  1.0s  0.5s  8.0s  0
 Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.
3 Minor Ritual  (Experience)  Fetishisms  3.0s  0.5s  10.0s  0
 Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
3 Migraine  (Experience)  Hallucinations  1.0s  0.5s  8.0s  0
 Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
3 Minor Recovery  (Experience)  Interrogations  3.0s  0.5s  8.0s  0
 Replenishes a large amount of target ally's health.
3 Writhe  (Experience)  Interrogations  1.0s  0.5s  8.0s  0
 An impairment that decreases the mental resistance of the target while dealing mental damage over time.
3 Minor Elixir  (Experience)  Nature's Reckoning  1.5s  0.5s  8.5s  0
 Replenishes a large amount of target ally's health.
3 Squall  (Experience)  Nature's Reckoning  2.0s  0.5s  8.0s  0
 Deals magic damage over time to an opponent.
3 Cold  (Experience)  Nature's Refuge  2.0s  0.5s  8.0s  0
 Deals instant cold damage to an enemy. Additional damage is done to elemental enemies.
3 Minor Florescense  (Experience)  Nature's Refuge  1.5s  0.5s  10.0s  0
 Replenishes a large amount of target ally's health and replenishes their health over time for a short duration.
3 Sneak  (Experience)  No Longer Exists  3.0s  0.0s  15.0s  0
 Allows you to move undetected.
3 Static Pulse  (Experience)  No Longer Exists  1.0s  0.5s  8.0s  0
 Does magic damage over time for the duration of the spell.
3 Erupt  (Experience)  Noctivigance  1.0s  0.5s  8.0s  0
 Deals instant poison damage to an enemy.
3 Ignore Bruises  (Experience)  Physicality  1.0s  0.5s  2 min.  0
 Replenishes some of the bruiser's health.
3 Cerebral Shock  (Experience)  Protean  1.0s  0.5s  8.0s  0
 Deals mental damage and drains power from an enemy over time. A portion of this power is added to the coercer.
3 Hold the Line  (Experience)  Protection  0.2s  0.5s  0.0s  1
 Grants a chance to increase hate with any opponent that damages the guardian.
3 Taunting Strike  (Experience)  Protection  0.5s  0.5s  10.0s  0
 A melee attack that increases the target's hate towards the guardian if it hits.
3 Light Strike  (Experience)  Regimens  2.0s  0.5s  8.0s  0
 Deals instant divine damage to target enemy. If the target is undead, it receives additional divine damage.
3 Minor Arch Healing  (Experience)  Regimens  3.0s  0.5s  11.5s  0
 Replenishes a large amount of target ally's health.
3 Coil  (Experience)  Sepultures  1.0s  0.5s  8.0s  0
 Deals disease damage over an extended time to an enemy.
3 Focus  (Experience)  Tranquility  1.0s  0.5s  3 min.  0
 Replenishes some of target's health and cures noxious impairments.
3 Malaise  (Experience)  Vehemence  1.0s  0.5s  8.0s  0
 Deals poison damage over time to the target.
3 Minor Sacrificial Heal  (Experience)  Vehemence  3.0s  0.5s  11.5s  0
 Heals a large amount of target ally's health. The defiler must sacrifice some of their own health to cast this spell.
4 Defensive Stance  (Experience)  Berserk  3.0s  0.5s  0.0s  0
 Greatly increases defence, parry, physical and cold damage mitigation at the cost of offensive melee skills and combat attack damage. This is the berserker's primary defensive stance.
4 Uproar  (Experience)  Berserk  0.5s  0.5s  0.0s  1
 Increases the berserker's offensive melee skills and grants a chance to attack all nearby enemies in an encounter with each melee attack, but at the cost ofd decreased defense skill. This is the berserker's primary offensive stance.
4 Dark Blade  (Experience)  Determined Zeal  0.5s  0.5s  0.0s  0
 Increaes the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense skill. This is the shadowknight's primary defensive stance.
4 Defensive Pact  (Experience)  Determined Zeal  0.5s  0.5s  0.0s  0
 Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance.
4 Magi's Shielding  (Experience)  Evocations  3.0s  0.5s  6.0s  0
 An augmentation spell that benefits the caster by increasing avoidance, maximum Health, and decreasing the chance of interuption.
4 Minor Auspice  (Experience)  Fetishisms  3.0s  0.5s  4.0s  1
 An augmentation that increases the health and power of the mystic's ally.
4 Minor Blessing  (Experience)  Interrogations  3.0s  0.5s  4.0s  1
 An augmentation that increases the health pool and combat attack damage of the inquisitor's ally.
4 Minor Lucid  (Experience)  Nature's Reckoning  3.0s  0.5s  4.0s  1
 An augmentation that increases the intelligence and power pool of an ally.
4 Brawler's Stance  (Experience)  Physicality  0.5s  0.5s  0.0s  0
 Greatly increases defense, deflection, physical and poison damage mitigation at the cost of offensive melee skills and combat attack damage. This is the bruiser's primare defensive stance.
4 Heated Fists  (Experience)  Physicality  0.5s  0.5s  0.0s  0
 Increases the bruiser's offensive melee skills and engulfs the bruiser's hand in flames, granting a chance to deal heat damage with every successful melee hit, at the cost of decreased defense skill. This is the bruiser's primary offensive stance.
4 Defense  (Experience)  Protection  0.5s  0.5s  0.0s  0
 Greatly increases defense, parry, physical and heat damage mitigation at the cost of offensive melee skills and combat attack damge. This is the guardian's primary defensive stance.
4 Offense  (Experience)  Protection  0.5s  0.5s  0.0s  0
 Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. The is the guardian's primary offensive stance.
4 Cheap Shot  (Experience)  Reconnaissance  0.2s  0.5s  20.0s  0
 Briefly stuns the target on a succesful hit.
4 Pathfinding  (Experience)  Reconnaissance  5.0s  0.5s  6.0s  0
 Grants increased movement speed to your group. It suspends during combat.
4 Minor Redoubt  (Experience)  Regimens  3.0s  0.5s  4.0s  1
 An augmentation that increases the health pool and melee offensive skills of the templar's ally.
4 Stance: Dodging Monkey  (Experience)  Tranquility  0.5s  0.5s  0.0s  0
 Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance.
4 Stance: Trainee's Blessing  (Experience)  Tranquility  0.5s  0.5s  0.0s  0
 Increases the monk's offensive melee skills and attack speed, at the cost of decreased defensive skill. This is the monk's primary offensive stance.
4 Minor Fortune  (Experience)  Vehemence  3.0s  0.5s  4.0s  1
 An augmentation that increases the health and power of the defiler's ally.
5 Sneak Attack  (Experience)  Archery  0.5s  0.5s  10.0s  0
 An attack made from the side that deals moderate damage and stealths the ranger.
5 Shrouded Attack  (Experience)  Assassination  0.5s  0.5s  10.0s  0
 An attack made from the side that deals moderate damage and stealths the assassin.
5 Elemental Master's Rage  (Experience)  Berserk  1.0s  0.5s  9 min.  0
 Summomned from planes of primordial power, elementals are foes that mercilessly fulfill their masters' commands. The rending of the cataclysms, however, exposed the violent core of nature, and many elementals passed unchecked into the world. Now they roam freely, dealing death and misery to a living world they cannot comprehend. Taking elementals as your foe will grant you special tactical abilities to use against them in combat.
5 Giant Master's Rage  (Experience)  Berserk  1.0s  0.5s  9 min.  0
 Immensly powerful and arrogant, giant's refuse to see other races as anything but insects. Their incredible size and strength make them formidible opponents for even the strongest heroes. In the past they have formed the vanguard of armies bent on the conquest and destruction of all civiliazation. Now, their unending hunger pose a constant threat to farming, hunting and trade. Taking giants as your foe will grant you special tactical abilities to use against them in combat.
5 Gnoll Master's Rage  (Experience)  Berserk  1.0s  0.5s  9 min.  0
 Sworn enemies of noble Qeynos, these dog-like humanoids infest hills and caverns throughout the continent of Karan. Fiercely tribal, they sustain themselves through raiding farms and outposts. Their warlike nature and large numbers make them a constant threat to trade and travel. Taking gnolls as your foe will grant you special tactical abilities to use against them in combat.
5 Golem Master's Rage  (Experience)  Berserk  1.0s  0.5s  9 min.  0
 Emotionless magical constructs motivated only to serve, golems present a intermittent but deadly obstical to the recovery of the Shattered Lands. Often left behind when their makers perished, these beings continue to carry out their task, regardless of the harm to others. They cannot be reasoned with. They cannot be taught. Because of this they must be destroyed. Taking golems as your foe will grant you special tactical abilities to use against them in combat.
5 Zombie Master's Rage  (Experience)  Berserk  1.0s  0.5s  9 min.  0
 Called from death by necromantic power, zombies are a constant threat to the living. Usually more powerful than some of the lesser forms of undead, they are still traped behind death's veil. This makes them relativly stupid and slow to react. But it also makes them uncaring merciless agents of destruction. Taking zombies as your foe will grant you special tactical abilities to use against them in combat.
5 Abate  (Experience)  Conjurations  2.0s  0.5s  6.0s  0
 Immobilizes the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance a breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the effect.
5 Arcane Bindings  (Experience)  Elemental Mastery  2.0s  0.5s  6.0s  0
 Roots the wizard's target in place, preventing them from movement. Every hostile spell or damage recieved by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
5 Arcane Augur  (Experience)  Evocations  0.0s  0.0s  10.0s  0
 Grants a chance to create a heroic oppertunity. "Knowing gateways to unimaginable power lie everywhere is nothing. Even common guttersnipes can claim that knowledge. Finding and using them, that's a mages true measure." - The Foci, Opal Darkbriar
5 Bind Sight  (Experience)  Evocations  2.0s  0.5s  30.0s  0
 An augmentation that grants the mage the abillity to see through the eyes of the target ally. This augmentation breaks if the mage enters combat.
5 Gnoll Master's Strike  (Enemy Mastery)  Evocations  2.0s  0.5s  2 min.  0
 Sworn enemies of noble Qeynos, these deog-like humanoids infest hills and caverns throughout the continent of Karan. Fiercely tribal, they sustain themselves through raiding farms and outposts. Their warlike nature and large numbers make them a constant threat to trade and travel. Taking gnolls as your foe will grant you special tactical abilities to use against them in combat.
5 Skeleton Master's Strike  (Enemy Mastery)  Evocations  2.0s  0.5s  2 min.  0
 Ripped from their graves by evil magic or torturing curse, skeletons are the most common forms of undead found on Norrath. They plague every graveyard and ruin, attacking anyone careless enough to wander too close. Free from pain or fear, they wander the land slaying all that lives. Taking skeletons as your foe will grant you special tactical abilities to use against them in combat.
5 Runic Mark  (Experience)  Fetishisms  3.0s  0.5s  10.0s  0
 A group augmentation that increases physical damage resistance and grants a replenishing ward against physical damage to the mystic's group.
5 Binding Light  (Experience)  Hallucinations  1.0s  0.5s  10.0s  0
 Roots the illusionist's target in place, preventing them from movement. This also stifles them until they are struck by any damage.
5 Divine Providence  (Experience)  Inspirations  0.0s  0.0s  10.0s  0
 Allows a priest to create a heroic opportunity using the spells at his or her disposal.
5 Braveness  (Experience)  Interrogations  3.0s  0.5s  10.0s  1
 A group augmentation that increases stamina and physical resistance of the inquisitor's group.
5 Fighting Chance  (Experience)  Martial Arts  0.0s  0.0s  10.0s  0
 Allows a fighter to begin a heroic opportunity.
5 Kick  (Experience)  Martial Arts  0.5s  0.5s  10.0s  0
 A kick attack that deals crushing damage to the target.
5 Orc Master's Rage  (Enemy Mastery)  Martial Arts  1.0s  0.5s  9 min.  0
 Constant menace to the strength of Freeport, these monsterous humanoids seek only to enslave and destroy. They dominate the valleys and caverns throughout the Commonlands of D'Lere, building fortifications to grab territory for themselves. They represent an undeniable threat to all free races in the land. Taking orcs as your foe will grant you special tactical abilities to use against them in combat.
5 Skeleton Master's Rage  (Enemy Mastery)  Martial Arts  1.0s  0.5s  9 min.  0
 Ripped from their graves by evil magic or torturing cursem skeletons are the most common form of undead found on Norrath. They plague every graveyard and ruin, attacking anyone careless enough to wander to close. Free from pain or fear, they wander the land slaying all that lives. Taking skeletons as your foe will grant you special tactical abiliies to use against them in combat.
5 Natural Mask  (Experience)  Nature's Reckoning  3.0s  0.5s  10.0s  1
 A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group.
5 Protection of the Willow  (Experience)  Nature's Refuge  3.0s  0.5s  0.0s  1
 A group augmentation that increases the physical and magical damage resistance of the warden's group.
5 Bind  (Experience)  Noctivigance  2.0s  0.5s  6.0s  0
 Roots the warlock's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect.
5 Hesitate  (Experience)  Protean  1.0s  0.5s  10.0s  0
 Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage.
5 Lucky Break  (Experience)  Reconnaissance  0.0s  0.0s  10.0s  0
 Grants a scout the chance to create a heroic opportunity.
5 Courage  (Experience)  Regimens  3.0s  0.5s  10.0s  1
 An augmentation which increases maximum health and physical resistance of the templar's group.
5 Chain  (Experience)  Sepultures  2.0s  0.5s  6.0s  0
 Roots the necromancer's target in place preventing them from movement. Every hostile spell of damage recieved by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration.
5 Shroud (Defiler)  (Experience)  Vehemence  3.0s  0.5s  10.0s  1
 A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group.
6 Sand Blast  (Experience)  Conjurations  2.0s  0.5s  3.0s  0
 Deals instant magic damage to the target.
6 Lightning Shock  (Experience)  Elemental Mastery  2.0s  0.5s  3.0s  0
 Deals instant magic damage to the targeted enemy.
6 Cure Arcane  (Experience)  Evocations  1.0s  0.5s  10.0s  0
 Cures magic, mental, and divine impairments on target ally.
6 Phantasmal Blast  (Experience)  Hallucinations  1.0s  0.5s  3.0s  0
 Deals instant mental damage.
6 Cure Noxious  (Experience)  Inspirations  1.0s  0.5s  0.0s  0
 Cures noxious impairments on the target ally. This includes poison and disease effects.
6 Summon Food and Water  (Experience)  Inspirations  5.0s  0.5s  30.0s  0
 Summons food and drink for the chosen ally.
6 Intervene  (Experience)  Martial Arts  0.0s  0.5s  30.0s  0
 Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.
6 Corrosive Blast  (Experience)  Noctivigance  2.0s  0.5s  4.0s  0
 Deals instant poison damage to the targeted enemy.
6 Mind Blast  (Experience)  Protean  1.0s  0.5s  3.0s  0
 Deals instant mental damage and interrupts an opponent.
6 Evade  (Experience)  Reconnaissance  0.2s  0.5s  20.0s  0
 Reduces the target's hate towards the scout.
6 Greater Rot  (Experience)  Sepultures  2.0s  0.5s  3.0s  0
 Quickly deals disease damage over time to an enemy.
7 Ensnare  (Experience)  Archery  0.5s  0.5s  20.0s  0
 Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
7 Spikes  (Experience)  Assassination  0.5s  0.5s  20.0s  0
 Severly decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
7 Whirl  (Experience)  Berserk  2.0s  0.5s  30.0s  0
 A melee attack that strikes all nearby enemies surrounding the berseker, and knocks them down for a short duration if this attack hits.
7 Elemental Cover  (Experience)  Conjurations  3.0s  0.5s  30.0s  1
 An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.
7 Sickening Circle  (Experience)  Determined Zeal  2.0s  0.5s  30.0s  0
 A melee attack that strikes nearby enemies surrounding the shadowknight, and slowly deals disease damage over time to them.
7 Amplify  (Experience)  Elemental Mastery  3.0s  0.5s  30.0s  1
 An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
7 Aid  (Experience)  Fetishisms  2.0s  0.5s  5.0s  0
 Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
7 Enfeeble  (Experience)  Fetishisms  2.0s  0.5s  10.0s  0
 An impairment that decreases the target's strength and stamina.
7 Aspect of Thought  (Experience)  Hallucinations  3.0s  0.5s  0.0s  1
 An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
7 Combat Treatment  (Experience)  Interrogations  2.0s  0.5s  4.0s  0
 Instantly heals some of target ally's health.
7 Weakness  (Experience)  Interrogations  2.0s  0.5s  10.0s  0
 An impairment which decreases the target's strength and intelligence.
7 Intimidation  (Experience)  Nature's Reckoning  2.0s  0.5s  10.0s  0
 Impairs the target's agility and wisdom.
7 Salve  (Experience)  Nature's Reckoning  1.0s  0.5s  5.0s  0
 Instantly heals some of target ally's health.
7 Bloom  (Experience)  Nature's Refuge  1.0s  0.5s  5.0s  0
 Instantly heals some of target ally's health and replenishes their health over time for a short duration.
7 Root  (Experience)  Nature's Refuge  2.0s  0.5s  10.0s  0
 Roots the warden's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root expires, the target's movement speed is reduced for a short duration.
7 Boon of Shadows  (Experience)  Noctivigance  3.0s  0.5s  30.0s  1
 An augmentation that increases the power pool and noxious resistance of the warlock's group. The noxious resist protects more against poison than disease.
7 Blazing Strikes  (Experience)  Physicality  2.0s  0.5s  30.0s  0
 A melee attack that strikes nearby enemies surrounding the bruiser.
7 Power of Mind  (Experience)  Protean  3.0s  0.5s  30.0s  1
 An augmentation that increases the power pool and arcane resistances of the coercer's group. The arcane resist protects more against mental than magic and divine.
7 Assault  (Experience)  Protection  2.0s  0.5s  30.0s  0
 A melee attack that strikes nearby enemies surrounding the guardian.
7 Healing  (Experience)  Regimens  2.0s  0.5s  6.0s  0
 Instantly heals some of target ally's health.
7 Sign of Pacification  (Experience)  Regimens  1.0s  0.5s  20.0s  0
 Places an impairment on the target that pacifies them, preventing them from making normal combat attacks, and preventing them from being indirectly affected by area affects. The pacify effect will break if the target receives any damage.
7 Favor of the Dead  (Experience)  Sepultures  3.0s  0.5s  30.0s  1
 An augmentation that increases the power pool and noxious resistance for the necromancer's group. The noxious resists protects more against disease than poison.
7 Cobra Circle  (Experience)  Tranquility  2.0s  0.5s  30.0s  0
 A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.
7 Balm  (Experience)  Vehemence  2.0s  0.5s  6.0s  0
 Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell.
7 Repulsion  (Experience)  Vehemence  2.0s  0.5s  20.0s  0
 Reduces all of target's attributes, which includes strength, agility, stamina, wisdom, and intelligence.
8 Blazing Strike  (Experience)  Archery  0.5s  0.5s  10.0s  0
 A quick attack that strikes with lightning, inflicting heat damage.
8 Trap  (Experience)  Archery  0.5s  0.5s  20.0s  0
 Decreases target's defense. This has an extended range.
8 Fast Strike  (Experience)  Assassination  0.5s  0.5s  10.0s  0
 A quick attack that deals medium damage and does slashing damage over time.
8 Torture  (Experience)  Assassination  0.5s  0.5s  20.0s  0
 Decreases target's defense and trauma resistance.
8 Growl  (Experience)  Berserk  0.2s  0.5s  20.0s  0
 Increases the hate of all enemies toward the berserker. This ability can be used while stifled or stunned.
8 Sleet  (Experience)  Conjurations  3.0s  0.5s  9.0s  0
 Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
8 Decree  (Experience)  Determined Zeal  0.2s  0.5s  20.0s  0
 Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance.
8 Storm of Lightning  (Experience)  Elemental Mastery  3.0s  0.5s  9.0s  0
 Deals magic damage over time for a short duration to target enemy and surrounding encounter members.
8 Storm of Colors  (Experience)  Hallucinations  2.0s  0.5s  9.0s  0
 Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
8 Revive  (Experience)  Inspirations  6.0s  0.5s  10.0s  0
 Resurrects a fallen ally. That ally has resurrection sickness for a while.
8 Dirty Tricks  (Experience)  No Longer Exists  0.5s  0.5s  10.0s  0
 This ability lowers an enemy's defense for a short time.
8 Gas Cloud  (Experience)  Noctivigance  3.0s  0.5s  15.0s  0
 Deals instant poison damage to target enemy and surrounding encounter members, and leaving them stunned for a short duration.
8 Impose  (Experience)  Physicality  0.2s  0.5s  20.0s  0
 Interrupts and increases the hate of all enemies in an encounter towards the bruiser.
8 Lashing Gaze  (Experience)  Protean  2.0s  0.5s  9.0s  0
 Deals mental damage over time and drains power of target enemy and surrounding target members.
8 Shout  (Experience)  Protection  0.2s  0.5s  20.0s  0
 Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
8 Locusts  (Experience)  Sepultures  3.0s  0.5s  9.0s  0
 Deals disease damage over time to the targeted enemy and surrounding encounter members.
8 Beckon  (Experience)  Tranquility  0.2s  0.5s  20.0s  0
 Interrupts and increases the hate of all enemies in an encounter towards the monk.
9 Shadowfire  (Experience)  Archery  0.5s  0.5s  10.0s  0
 A stealthed attack that engulfs the target with flames, dealing great heat damage.
9 Assail  (Experience)  Assassination  0.5s  0.5s  10.0s  0
 A stealthed attack that deals great damage.
9 Bloodthirst  (Experience)  Berserk  0.5s  0.5s  1 min.  0
 Increases the strength of the berserker's group.
9 Offend  (Experience)  Berserk  0.2s  0.5s  8.0s  0
 Interrupts the target and increases their hate towards the berserker.
9 Call of Inspiration  (Experience)  Determined Faith  0.5s  0.5s  1 min.  0
 Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage.
9 Offensive Presence  (Experience)  Determined Zeal  0.2s  0.5s  8.0s  0
 Increases the target's hate towards the shadowknight, with additional hate over time.
9 Unholy Hunger  (Experience)  Determined Zeal  0.5s  0.5s  1 min.  1
 Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit.
9 Dispel Magic  (Experience)  Evocations  1.0s  0.5s  20.0s  0
 Dispels beneficial magic spells from the mage's target.
9 See Invisibility  (Experience)  Evocations  2.0s  0.5s  2.0s  0
 An augmentation that allows a mage's ally to see invisible enemies.
9 Cold Wind  (Experience)  Fetishisms  2.0s  0.5s  3.0s  0
 Deals instant cold damage and reduces the movement speed of the target.
9 Enduring Breath  (Experience)  Inspirations  3.0s  0.5s  4.0s  0
 An augmentation which grants an ally the ability to breathe under water.
9 Admonishing Invocation  (Experience)  Interrogations  2.0s  0.5s  3.0s  0
 Deals instant divine damage to target enemy and stifles them, preventing them from casting spells or combat arts for a short duration as long as they don't receive additional damage.
9 Stinging Swarm  (Experience)  Nature's Reckoning  1.0s  0.5s  4.0s  0
 Deals divine damage over time to the target and lowers their defense.
9 Greater Fire  (Experience)  Nature's Refuge  2.0s  0.5s  3.0s  0
 Deals instant heat damage to an enemy.
9 Brag  (Experience)  Physicality  0.2s  0.5s  8.0s  0
 Increases the target's hate towards the bruiser. This abiilty can be used while the bruiser is stifled or stunned.
9 Brutality  (Experience)  Physicality  0.5s  0.5s  1 min.  1
 Increases the non-combat art attack damage of the bruiser's group.
9 Call to Arms  (Experience)  Protection  0.5s  0.5s  1 min.  1
 Increases the offensive combat skills of the guardian's group.
9 Provoke  (Experience)  Protection  0.2s  0.5s  8.0s  0
 Interrupts the target and increases their hate towards the guardian.
9 Admonishing Smite  (Experience)  Regimens  2.0s  0.5s  3.0s  0
 Deals instant divine damage to target enemy and pacifies them, preventing them attacking in combat for a short duration as long as they don't receive additional damage.
9 Stare  (Experience)  Tranquility  0.2s  0.5s  8.0s  0
 Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
9 Swiftness  (Experience)  Tranquility  0.5s  0.5s  1 min.  1
 Increases the attack speed of the group.
9 Greater Imprecation  (Experience)  Vehemence  2.0s  0.5s  3.0s  0
 Deals instant disease damage to the target and decreases their noxious resistance for a short duration.
10 Snare  (Experience)  Archegenesis  0.5s  0.5s  10.0s  0
 Snares the enemy, slowing their movement speed for a limited duration.
10 Shadow Leap  (Experience)  Archery  0.5s  0.5s  1 min.  0
 A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
10 Shadow Blade  (Experience)  Assassination  0.5s  0.5s  1 min.  0
 A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
10 Focus Hate  (Experience)  Berserk  3.0s  0.5s  10.0s  1
 Builds rage within the berserker, granting a chance at becoming bersek while in combat. While berserk, attack speed and melee combat damage is increased.
10 Greater Burn  (Experience)  Conjurations  1.0s  0.5s  8.0s  0
 Deals instant heat damage and additional heat damage over time to an enemy.
10 Consider  (Experience)  Craftsmanship  0.0s  0.5s  3.5s  0
 Allows you to counter types of Distraction. Increases durability but lowers chance of success. Increases durability by 20. Decreases chance of success by 3%.
10 Geology  (Experience)  Craftsmanship  0.0s  0.5s  3.5s  0
 Allows you to counter types of Impurity Bubbles. Increases durability at the cost of power. Increases durability by 10.
10 Tee Joint  (Experience)  Craftsmanship  0.0s  0.5s  3.5s  0
 Allows you to counter types of Loose Joint and Misalignment. Increases durability, but decreases progress.
10 Realization  (Experience)  Culinary  0.0s  0.5s  3.5s  0
 Allows you to counter types of Steam. Increases durability at the cost of power. Increases durabilty by 10.
10 Slow Simmer  (Experience)  Culinary  0.0s  0.5s  3.5s  0
 Allows you to counter types of Heat Spike and Heat Loss. Increases durability, but lowers progress.
10 Spice Up  (Experience)  Culinary  0.0s  0.5s  3.5s  0
 Allows you to counter types of Flavor Loss. Increases durability, but lowers the chance of success.
10 Unholy Weapon  (Experience)  Determined Zeal  3.0s  0.5s  0.0s  1
 Curses the shadowknight's weapon, granting a chance to drain health in comnat with each hit.
10 Blaze  (Experience)  Elemental Mastery  2.0s  0.5s  6.0s  0
 Deals heat damage over a short time to the target.
10 Scorch  (Experience)  Elemental Mastery  1.0s  0.5s  8.0s  0
 Deals heat damage over time to an enemy.
10 Tongue Twist  (Experience)  Elemental Mastery  0.5s  0.5s  25.0s  0
 Instantly interrupts and stifles the wizard's target for a brief duration with a small amount of magic damage. This spell is cast very quickly and at a small power cost.
10 Ritual  (Experience)  Fetishisms  3.0s  0.5s  10.0s  0
 Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
10 Wailing Haze  (Experience)  Fetishisms  1.5s  0.5s  10.0s  0
 Impairment that decreases target's attack speed and offensive melee skills.
10 Greater Migraine  (Experience)  Hallucinations  1.0s  0.5s  8.0s  0
 Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
10 Personae Twin  (Experience)  Hallucinations  10.0s  0.5s  0.0s  3
 The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
10 Guilt  (Experience)  Interrogations  1.5s  0.5s  9.0s  0
 An impairment that decreases all resistances of target enemy.
10 Recovery  (Experience)  Interrogations  3.0s  0.5s  8.0s  0
 Replenishes a large amount of ally's health.
10 Bristleskin  (Experience)  Nature's Reckoning  1.0s  0.5s  0.0s  0
 An augmentation placed on the fury's ally that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker.
10 Elixir  (Experience)  Nature's Reckoning  1.5s  0.5s  8.5s  0
 Replenishes a large amount of target ally's health.
10 Florescense  (Experience)  Nature's Refuge  1.5s  0.5s  10.0s  0
 Replenishes a large amount of target ally's health and replenishes their health over time for a short duration.
10 Nettlecoat  (Experience)  Nature's Refuge  1.0s  0.5s  0.0s  0
 An augmentation placed on the warden's ally that deals instant piercing damage to any attacker of that ally.
10 Blessed Weapon  (Experience)  No Longer Exists  3.0s  0.5s  4.0s  1
 Grants an instant Divine damage ability to the crusader that has the possibility of being triggered each melee attack.
10 Pelting Earth  (Experience)  No Longer Exists  1.0s  0.5s  8.0s  0
 Deals instant magic damage and additional magic damage over time to an enemy.
10 Rousing Tune  (Experience)  No Longer Exists  3.0s  0.5s  1.0s  1
 Increases Strength, Agility and Stamina for the group.
10 Emanate  (Experience)  Noctivigance  1.0s  0.5s  8.0s  0
 Deals instant poison damage to an enemy.
10 Interference  (Experience)  Noctivigance  0.5s  0.5s  25.0s  0
 Instantly interrupts and pacifies the warlock's target for a brief duration with a small amount of magic damage.
10 Suffocation  (Experience)  Noctivigance  2.0s  0.5s  8.0s  0
 Deals disease damage over time to the target.
10 Ignore Wounds  (Experience)  Physicality  1.0s  0.5s  2 min.  0
 Replenishes some of the bruiser's health.
10 Stamp  (Experience)  Physicality  0.5s  0.5s  30.0s  0
 A melee attack that does additional damage if the target was recently affected by a knockdown effect and knocks them down again.
10 Cerebral Spasm  (Experience)  Protean  1.0s  0.5s  8.0s  0
 Deals mental damage and drains power from an enemy over time. A portion of this power is added to the coercer.
10 Cerebreal Spasm  (Experience)  Protean  1.0s  0.5s  8.0s  0
 Deals mental damage and drains power from an enemy over time. A portion of this power is added to the coercer.
10 Charm  (Scribed)  Protean  6.0s  0.5s  0.0s  3
 Grants the enchanter control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration.
10 Taunting Blow  (Experience)  Protection  0.5s  0.5s  10.0s  0
 A melee attack that increases the target's hate towards the guardian if it hits.
10 Arch Healing  (Experience)  Regimens  3.0s  0.5s  11.5s  0
 Replenishes a large amount of target ally's health.
10 Scorn  (Experience)  Regimens  1.5s  0.5s  9.0s  0
 Impairment that reduces the physical damage resistance of the target.
10 Dark Coil  (Experience)  Sepultures  1.0s  0.5s  8.0s  0
 Deals disease damage over an extended time to target enemy.
10 Backstab  (Experience)  Skullduggery  1.0s  0.5s  30.0s  0
 An attack from behind, it deals great damage.
10 Viscerate  (Experience)  Swashbuckling  0.5s  0.5s  30.0s  0
 An attack from behind that deals great damage and decreases the target's agillity.
10 Soothe  (Experience)  Theurgy  2.0s  0.5s  10.0s  0
 Lowers the aggression radius of an enemy. Any hostile actions taken on that enemy or its encounter will break the effect.
10 Patch  (Experience)  Tranquility  1.0s  0.5s  3 min.  0
 Replenishes some of the target's health and cures noxious impairments.
10 Power Strike  (Experience)  Tranquility  0.5s  0.5s  30.0s  0
 A melee attack that deals moderate damage and decreases the target's defense if it hits.
10 Greater Curse  (Experience)  Vehemence  1.5s  0.5s  10.0s  0
 Impairment that decreases target's attack speed.
10 Sacrificial Heal  (Experience)  Vehemence  3.0s  0.5s  11.5s  0
 Heals a large amount of target ally's health. The defiler must sacrifice some of their own health to cast this spell.
10 Chipping  (Experience)  Woodworking  0.0s  0.5s  3.5s  0
 Allows you to counter types of Knots and Unyielding Boards. Durability is increased, but progress is lowered.
10 Crafting  (Experience)  Woodworking  0.0s  0.5s  3.5s  0
 Allows you to counter types of Kickback. Durability is increased at the cost of some of your power. Increases durabilty by 10.
10 Weigh  (Experience)  Woodworking  0.0s  0.5s  3.5s  0
 Allows you to counter types of Mismeasurement. Durability is increased, but the chance of success is lowered. Increases durability by 10. Decreases chance of success by 3%.
11 Analyze  (Experience)  Alchemy  0.0s  0.5s  3.5s  0
 Allows you to counter Emulsing, Solvolysis, and Catacaustic. Raises progress, but lowers power.
11 Conceptualize  (Experience)  Alchemy  0.0s  0.5s  3.5s  0
 Allows you to counter Mis-Calibrations and Mis-Calculations. Increases your progress, but lowers your power.
11 Synthesis  (Experience)  Alchemy  0.0s  0.5s  3.5s  0
 Allows you to counter Unexpected Reactions. Raises progress, but lowers power.
11 Calligraphy  (Experience)  Arcana  0.0s  0.5s  3.5s  0
 Allows you to counter types of Uncommon Writing. Increases progress, but lowers power.
11 Jot Down  (Experience)  Arcana  0.0s  0.5s  3.5s  0
 Allows you to counter various Uncommon Symbols. Raises durability, but lowers your chance of success.
11 Spell Weaving  (Experience)  Arcana  0.0s  0.5s  3.5s  0
 Allows you to counter various Mystic Anomaly, and Spectral Infux. Raises progress, but lowers durability.
11 Favor of the Phoenix  (Experience)  Archegenesis  5.0s  0.5s  5.0s  0
 Summons a crystallized Phoenix Feather for every group member. The feather can be used to revive a fallen priest. The revived Priest is protected from another death for a short period of time.
11 Reconnoiter  (Experience)  Archery  1.0s  0.5s  30.0s  1
 Reduces the amount of hate that the ranger accumulates in combat.
11 Shadows  (Experience)  Assassination  1.0s  0.5s  30.0s  1
 Reduces the amount of hate that the assassin accumulates in combat and transfers it to an ally.


















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June 5, 2006