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Database :: Spells :: Complete Spells List


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 Showing 1-272 of 272 matching items.
 

  1
IconNameClassesComponents
  Acid Unknown 
This weapon is sheathed in caustic acid. An acid weapon deals an extra 1d6 points of acid damage on a successful hit.
  Acid Guard Unknown 
Absorbs a certain amount of acid damage.
  Adamantite Unknown 
Found only in meteorites and the rarest veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Light armor made of adamantite grants it's wearer damage reduction of 1/-. Medium armor grants it's wearer damage reduction of 2/-. Heavy armor grants it's wearer damage reduction of 3/-. Shields grant it's wearer damage reduction of 1/-.
  Aid CLR(2) V, S
Temporary hit points and morale bonuses on attack power and saves versus fear is granted to an ally.
  Anarchic Unknown 
An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all of lawful alignment.
  Apple Cider Unknown 
Apple Cider heals 480 spell points over 2 minutes.
  Axeblock Unknown 
  Balance Unknown 
Increases your balance skill, which affects being knocked down.
  Bane CLR(1) V, S
Enemies are filled with fear and doubt, penalizing attack power and saves versus fear on all affected targets.
  Barkskin RGR(2) V, S
Toughens skin of an ally, giving a bonus to natural armor.
  Bear's Endurance SRC(2), WIZ(2) V, S
An ally gains greater vitality and stamina, giving a bonus to Constitution.
  Beef Stew Unknown 
Heals 60 hit points over 3 minutes. Only works in taverns.
  Bless CLR(1) 
Allies are filled with courage, granting bonuses to attack and saves versus fear.
  Blindness SRC(2), WIZ(2) V, S
The powers of unlife renders an enemy blinded.
  Bluff Unknown 
Provides an enhancement bonus to the wearer's bluff skill.
  Break Enchantment SRC(5), WIZ(5) V, S, M
Frees target from curses, enchantments and other effects, both helpful and harmful.
  Brown Froth Unknown 
Heals 160 spell points over 2 minutes. Only works in taverns.
  Bull's Strength SRC(2), WIZ(2) V, S
The affected ally gains strength and power, giving a bonus to strength.
  Burning Hands SRC(1), WIZ(1) V, S
A cone of searing flames shoots forth, damaging targets in the area of the flames.
  Camouflage RGR(1) V, S, M
An ally becomes more able to blend in with his or her surroundings, giving a bonus to Hide.
  Cat's Grace BRD(2), SRC(2), WIZ(2) V, S
An ally becomes more graceful, agile, and coordinated, giving a bonus to Dexterity.
  Cause Fear BRD(1), CLR(1), SRC(1), WIZ(1) V, S
Enemy becomes frightened.
  Chaotic Outsider Bane Unknown 
A bane weapon excels at attacking one type or subtype of creature. Against chaotic outsiders, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2d6 points of damage against the foe.
  Charm Monster SRC(4), WIZ(4) V, S
An enemy monster is charmed and will fight as a trusted friend and ally.
  Charm Person SRC(1), WIZ(1) V, S
Charms and enemy humanoid, which will fight as a trusted friend and ally.
  Chicken Leg Unknown 
Heals 60 to 90 hit points over 3 minutes. Only works in taverns.
  Chill Touch SRC(1), WIZ(1) V, S
Makes a touch echo with the chill of death. On the undead, causes a panicked fligh.
  Cloudkill SRC(5), WIZ(5) V, S, M
Creates a killing cloud that will slay weaker creatures within it's area of effect. Stronger creatures will suffer constitution damage intead.
  Command CLR(1) V
An enemy is commanded to fall to the ground and lie prone.
  Command Unknown 
This armor or shield always appears brilliant and gleaming, no matter what the conditions and despite all attempts to paint over or obscure it. Coveted by military leaders of all sorts, it carries a powerful aura that grants a +4 competence bonus on all Charisma-based skill checks adn reaction checks. Command armor and command shields make their owners very noticeable, imposing a -6 penalty on Hide checks.
  Command Undead SRC(2), WIZ(2) V, S
Control is granted over enemy undead, allowing it to be commanded to fight.
  Cone of Cold SRC(5), WIZ(5) V, S, M
This cone attack deals massive cold damage to those within the area of effect.
  Crippling Unknown 
A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
  Crushing Despair SRC(4), WIZ(4) V, S, M
Reduces your enemies attack, ability checks, skill checks, saving throws and weapon damage modifier.
  Cure Critical Wounds CLR(4) V, S
Positive energy is channeled to heal critical wounds of your target, or damage undead.
  Cure Light Wounds BRDCLR(1) V, S
Positive energy is channeled to heal light wounds of your target or damage undead.
  Cure Major Wounds CLR(4) V, S
Positive energy is channeled to heal major wounds of your target, or damage undead.
  Cure Moderate Wounds BRD(2), CLR(2) V, S
Positive energy is channeled to heal moderate wounds of your target or damage undead.
  Cure Serious Wounds CLR(3) V, S
Positive energy is channeled to heal serious wounds of your target, or damage undead.
  Daze Monster BRD(2), SRC(2), WIZ(2) V, S
Clouds the mind of an enemy so that it takes no action.
  Deathward Unknown 
The wearer of this armor is immune to all death spells and magical death effects.
  Deep Slumber SRC(3), WIZ(3) V, S
Induces a magical slumber to come upon targets, rendering them helpless until attacked. Ineffective on undead or constructs.
  Detect Secret Doors BRD(1), SRC(1), WIZ(1) V, S
Reveals secret and hidden doors.
  Diplomacy Unknown 
Increases your diplomacy skill.
  Disease Immunity Unknown 
Grants an immunity to disease.
  Dispel Magic SRC(3), WIZ(3) V, S
Removes ongoing spells that have been cast on target.
  Divine Favor CLR(1) V, S
The strength and wisdom of a deity are called upon to grant a luck bonus on weapon attack and damage.
  Dominate Person SRC(5), WIZ(5) V, S
This powerful charm spell can take control of humanoid beings. It is an upgrade to charm person.
  Doom CLR(1) V, S
A single enemy is filled with a feeling of horrible dread that causes it to become shaken.
  Dragon Bane Unknown 
A bane weapon excels at attacking one type or subtype of creature. Against dragon, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 2d6 points of damage against the foe.
  Eagle's Splendor BRD(2), SRC(2), WIZ(3) V, S, M
An ally becomes more poised, articulate and personally forceful, giving a bonus to Charisma.
  Enchanted Warforged Drink Unknown 
Heals 240 spell points over 1 minute.
  Enchanted Warforged Food Unknown 
Heals 30 hit points over 3 minutes.
  Expeditious Retreat BRD(1), SRC(1), WIZ(1) V, S
Increases base run speed.
  False Life SRC(2), WIZ(2) V, S
Harnesses the power of unlife to grant a limited ability to avoid death, giving a bonus to temporary hit points.
  Feather Fall SRC(1), WIZ(1) V, S
Causes an ally to fall slowly, although faster than feathers typically do.
  Find Traps CLR(2) V, S
Grants the caster the ability to find traps much like a skilled rogue.
  Fireball SRC(3), WIZ(3) V, S
Creates a ball of fire that detonates on impact, causing an explosion of flame that damages targets around it.
  Flame Arrow SRC(3), WIZ(3) V, S
Creates ten flaming arrows within your inventory.
  Flaming Unknown 
Does additional fire damage on a succesful attack.
  Flaming Burst Unknown 
This weapon is sheathed in fire. In addition to the extra fire damage from the flaming ability, a flaming burst weapon deals an extra 1d10 points of damage on a successful critical hit.
  Flaming Sphere SRC(2), WIZ(2) V, S
This spell creates a burning ball of flame, that rolls slowly, burning anything it touches.
  Fog Cloud SRC(2), WIZ(2) V, S
A bank of fog billows out, obscuring the sight of all targets within the effect.
  Fortitude Save Unknown 
This item improves your Fortitude saving throws.
  Fox's Cunning BRD(2), SRC(2), WIZ(2) V, S, M
The ally gains wit, giving a bonux to Intelligence.
  Frost Unknown 
This weapon is sheathed in icy cold. A frost weapon deals an extra 1d6 points of cold damage on a successful hit.
  Ghallanda Distillate Unknown 
Heals 1600 spell points over 2 minutes.
  Ghallanda Rations Unknown 
Ghallanda Rations heal 160 hit points over one minute.
  Ghost Touch Unknown 
A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. (An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.)
  Giant Bane Unknown 
A bane weapon excels at attacking one type or subtype of creature. Against giants, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 2d6 points of damage against the foe.
  Glitterdust BRD(2), SRC(2), WIZ(2) V, S, M
A cloud of golden particles covers everything in an area, causing targets to become blinded and outlining invisible creatures.
  Glowing Blue Vial Unknown 
A glowing blue vial heals 800 spell points over 2 minute.
  Goblinoid Bane Unknown 
A bane weapon excells at attacking one type or subtype of creature. Against goblinoids, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2d6 points of damage against the foe.
  Grape Juice Unknown 
Heals 360 spell points over 2 minutes. Only works in taverns.
  Grease BRD(1), SRC(1), WIZ(1) V, S
Covers the ground with a layer of slippery grease, forcing targets to make a reflex save or fall.
  Greater Ardor II Unknown 
Increases the effectiveness of your 2nd level and lower healing spells by 40%.
  Greater Ardor III Unknown 
Increases the effectiveness of your 3rd level and lower healing spells by 40%.
  Greater Ardor IV Unknown 
Increases the effectiveness of your 4th level and lower healing spells by 40%.
  Greater Ardor V Unknown 
Increases the effectiveness of your 5th level and lower healing spells by 40%.
  Greater Beatitude IV Unknown 
Increases the damage of all your 4th level and lower good spells by 40%.
  Greater Brilliance III Unknown 
Increases the damage of all your 3rd level and lower light spells by 40%.
  Greater Cacophany IV Unknown 
Increases the damage of all your 4th level and lower sonic spells by 40%.
  Greater Chaotic Outsider Bane Unknown 
A bane weapon excells at attacking one type or subtype of creature. Against Chaotic Outsiders, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 3d6 points of damage against the foe.
  Greater Dragons Bane Unknown 
A bane weapon excels at attacking one type or subtype of creature. Against Dragons, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 3d6 points of damage against the foe.
  Greater Efficacy II Unknown 
Increases the damage of your 2nd level and lower spells by 40%.
  Greater Efficacy III Unknown 
Increases the damage of your 3rd level and lower spells by 40%.
  Greater Efficacy IV Unknown 
Increases the damage of your 4th level and lower spells by 40%.
  Greater Efficacy V Unknown 
Increases the damage of your 5th level and lower spells by 40%.
  Greater Erosion I Unknown 
Increases the damage of your 1st level and lower acid spells by 40%
  Greater Erosion II Unknown 
Increases the damage of your 2nd level and lower acid spells by 40%
  Greater Erosion III Unknown 
Increases the damage of your 3rd level and lower acid spells by 40%
  Greater Erosion IV Unknown 
Increases the damage of your 4th level and lower acid spells by 40%
  Greater Erosion V Unknown 
Increases the damage of your 5th level and lower acid spells by 40%
  Greater Freeze I Unknown 
Increases the damage of your 1st level and lower cold spells by 40%
  Greater Freeze II Unknown 
Increases the damage of your 2nd level and lower cold spells by 40%
  Greater Freeze III Unknown 
Increases the damage of your 3rd level and lower cold spells by 40%
  Greater Freeze IV Unknown 
Increases the damage of your 4th level and lower cold spells by 40%
  Greater Freeze V Unknown 
Increases the damage of your 5th level and lower cold spells by 40%
  Greater Giant Bane Unknown 
A bane weapon excels at attacking one type or subtype of creature. Against Giants, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 3d6 points of damage against the foe.
  Greater Goblinoid Bane Unknown 
A bane weapon excells at attacking one type or subtype of creature. Against goblinoids, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 3d6 points of damage against the foe.
  Greater Halfling Bane Unknown 
A bane weapon excels at attacking one type or subtype of creature. Against Halflings, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 3d6 points of damage against the foe.
  Greater Impact I Unknown 
Increases the damage of your 1st level force spells by 40%
  Greater Impact II Unknown 
Increases the damage of your 2nd level force spells by 40%
  Greater Impact III Unknown 
Increases the damage of your 3rd level force spells by 40%
  Greater Impact IV Unknown 
Increases the damage of your 4th level force spells by 40%
  Greater Impact V Unknown 
Increases the damage of your 5th level force spells by 40%
  Greater Inferno I Unknown 
Increases the damage of your 1st level fire spells by 40%
  Greater Inferno II Unknown 
Increases the damage of your 2nd level fire spells by 40%
  Greater Inferno III Unknown 
Increases the damage of your 3rd level fire spells by 40%
  Greater Inferno IV Unknown 
Increases the damage of your 4th level fire spells by 40%
  Greater Inferno V Unknown 
Increases the damage of your 5th level fire spells by 40%
  Greater Mending I Unknown 
Increases the effectiveness of your 1st level and lower repair spells by 40%
  Greater Mending II Unknown 
Increases the effectiveness of your 2nd level and lower repair spells by 40%
  Greater Mending III Unknown 
Increases the effectiveness of your 3rd level and lower repair spells by 40%
  Greater Mending IV Unknown 
Increases the effectiveness of your 4th level and lower repair spells by 40%
  Greater Mending V Unknown 
Increases the effectiveness of your 5th level and lower repair spells by 40%
  Greater Monstrous Humanoid Bane Unknown 
A bane weapon excels at attacking one type or subtype of creature. Against monstrous humanoids, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 3d6 points of damage against the foe.
  Greater Nihil I Unknown 
Increases the effectiveness of your 1st level and lower negative spells by 40%
  Greater Nihil II Unknown 
Increases the effectiveness of your 2nd level and lower negative spells by 40%
  Greater Nihil III Unknown 
Increases the effectiveness of your 3rd level and lower negative spells by 40%
  Greater Nihil IV Unknown 
Increases the effectiveness of your 4th level and lower negative spells by 40%
  Greater Nihil V Unknown 
Increases the effectiveness of your 5th level and lower negative spells by 40%
  Greater Ooze Bane Unknown 
A bane weapon excels at attacking one type or subtype of creature. Against oozes, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 3d6 points of damage against the foe.
  Greater Reptilian Bane Unknown 
A bane weapon excels at attacking one type or subtype of creature. Against reptiles, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 3d6 points of damage against the foe.
  Greater Spark I Unknown 
Increases the effectiveness of your 1st level and lower electricity spells by 40%
  Greater Spark II Unknown 
Increases the effectiveness of your 2nd level and lower electricity spells by 40%
  Greater Spark III Unknown 
Increases the effectiveness of your 3rd level and lower electricity spells by 40%
  Greater Spark IV Unknown 
Increases the effectiveness of your 4th level and lower electricity spells by 40%
  Greater Spark V Unknown 
Increases the effectiveness of your 5th level and lower electricity spells by 40%
  Greater Undead Bane Unknown 
A bane weapon excels at attacking one type or subtype of creature. Against Undead, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 3d6 points of damage against the foe.
  Haggle Unknown 
Provides an enhancement bonus to the wearer's Haggle skill.
  Halfling Bane Unknown 
A bane weapon excels at attacking one type or subtype of creature. Against Halflings, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 2d6 points of damage against the foe.
  Halt Undead SRC(3), WIZ(3) V, S
Renders undead targets in range immobile.
  Haste SRC(3), WIZ(3) V, S
Quickens allies, causing them to move and attack faster than normal.
  Heavy Warforged Drink Unknown 
Warforged drink heals 240 spell points over 1 minute.
  Heavy Warforged Food Unknown 
Warforged food heals 30 hit points over 3 minutes.
  Heroism BRD(2), SRC(3), WIZ(3) V, S
Imbues a single ally with great bravery and morale in battle, gaining a bonus on attacks, saves and skill checks.
  Hold Person BRD(2), SRC(3), WIZ(3) V, S
The enemy humanoid becomes paralyzed, and freezes in place. It is aware, but can take no actions.
  Hypnotic Pattern BRD(2), SRC(2), WIZ(2) V, S
A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it.
  Hypnotism BRD(1), SRC(1), WIZ(1) V, S
Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly.
  Ice Storm SRC(4), WIZ(4) V, S, M
Deals a great deal of area effect cold damage to anyone within the area of effect.
  Impact Unknown 
This ability doubles the threat range of a weapon. This benefit doesn't stack with any other effect that expands the threat range of a weapon.
  Improved Ardor I Unknown 
Increases the effectiveness of your 1st level spells by 30%
  Improved Efficacy I Unknown 
Increases the damage of your 1st level spells by 30%
  Improved Freeze I Unknown 
Increases the damage of your 1st level cold spells by 30%
  Improved Impact I Unknown 
Increases the damage of your 1st level force spells by 30%
  Improved Inferno I Unknown 
Increases the damage of your 1st level fire spells by 30%
  Improved Magnetism I Unknown 
Increases the damage of yoru 1st level electric spells by 30%.
  Improved Mending I Unknown 
Increases the damage of your 1st level repair spells by 30%.
  Improved Nihil I Unknown 
Increases the damage of your 1st level negative spells by 30%
  Improved Spark I Unknown 
Increases the damage of your 1st level electric spells by 30%.
  Inflict Critical Wounds CLR(5) V, S
Negative energy is channeled to inflict serious wounds of your target, or heal undead.
  Inflict Light Wounds CLR(1) V, S
Negative energy is channeled to inflict light wounds on your target enemy or heal undead.
  Inflict Major Wounds CLR(4) V, S
Negative energy is channeled to inflict major wounds of your target, or heal undead.
  Inflict Moderate Wounds CLR(2) V, S
Negative energy is channeled to inflict moderate wounds on your target or heal undead.
  Inflict Serious Wounds CLR(3) V, S
Negative energy is channeled to inflict serious wounds of your target, or heal undead.
  Intimidate Unknown 
Grants a bonus to your intimidation skill.
  Invisibility BRD(2), SRC(2), WIZ(2) V, S, M
Ally becomes invisible, vanishing from sight, even from darkvision. Attacking a target removes the effect.
  Jump SRC(1), WIZ(1) V, S
Gives an ally a bonus on Jump checks.
  Keen Unknown 
This ability doubles the threat range of a weapon. This benefit doesn't stack with any other effect that expands the threat range of a weapon.
  Lamb Shanks Unknown 
Heals 80 hit points over 1 minute.
  Lesser Cold Resistance Unknown 
A suit of armor or shield with this property absorbs the first 3 points of cold damage per attack that the wearer would normally take.
  Lesser Combustion II Unknown 
Increases the damage of yoru 2nd level and lower fire spells by 10%.
  Lesser False Life Unknown 
This armor robustifies the wearer, granting them +5 maximum hit points.
  Lesser Fire Resistance Unknown 
A suit of armor or shield with this property absorbs the first 3 points of fire damage per attack that the wearer would normally take.
  Lesser Lightning Resistance Unknown 
A suit of armor or shield with this property absorbs the first 3 points of lightning damage per attack that the wearer would normally take.
  Lesser Mnemonic Enhancer Unknown 
Restores spell point energy.
  Lesser Restoration CLR(2) V, S
Dispels magical effects reducing one of an ally's ability scores, eliminates fatigue, and improves exhaustion to fatigue.
  Lesser Sonic Resistance Unknown 
A suit of armor or shield with this property absorbs the first 3 points of sonic damage per attack that the wearer would normally take.
  Light Fortification Unknown 
This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical attack or sneak attack is negated and damage is instead rolled normally.
  Lightning Bolt SRC(3), WIZ(3) V, S
A powerful stroke of electrical energy damages targets in its path.
  Lightning Guard Unknown 
Absorbs a certain amount of lightning damage.
  Listen Unknown 
Grants a bonus to your listening skill.
  Longstrider RGR(1) V, S
Increases base run speed.
  Mage Armor SRC(1), WIZ(1) V, S
An invisible, but tangible field of force surrounds an ally, providing an armor bonus. Because mage armor is made of force, incorporeal attackers cannot bypass it like normal armor.
  Magic Missile SRC(1), WIZ(1) V, S
A missile of magical energy darts forth and unerringly strikes its target enemy.
  Masterwork Unknown 
This weapon is more finely crafted than normal, providing a +1 enhancement bonus on attack rolls.
  Melf's Acid Arrow SRC(2), WIZ(2) V, S
Deals continous acid damage to a target with a magical arrow of acid.
  Minor Mnemonic Enhancer Unknown 
Restores spell point energy.
  Mithral Unknown 
Mithral is a very rare, silvery, glistening metal that is lighter than iron but just as hard. When worked like steel it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Spell failure chances for armor and shields made from mithral are decreased by 10%, maximum Dexterity Bonus is increased by 2, and armor check penalties are lessened by 3.
  Moderate Fortification Unknown 
This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical attack or sneak attack is negated and damage is instead rolled normally.
  Monstrous Humanoid Bane Unknown 
A bane weapon excels at attacking one type or subtype of creature. Against monstrous humanoids, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 2d6 points of damage against the foe.
  Move Silently Unknown 
Grants a bonus to your Move Silently skill. The bonus varies by the quality of the adornment.
  Nullification I Unknown 
INcreases the damage of your 1st level negative spells by 20%.
  Obscuring Mist CLR(1), SRC(1), WIZ(1) V, S
A misty vapor arises around the caster, obscuring all sight.
  Ooze Bane Unknown 
A bane weapon excels at attacking one type or subtype of creature. Against oozes, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 2d6 points of damage against the foe.
  Otto's Resistible Dance BRD(1), SRC(2), WIZ(2) V, S
Enemies feel an undeniable urge to dance and begin doing so, complete with foot shuffling and tapping. The spell makes it impossible for the enemy to do anything other than caper and prance in place.
  Owl's Wisdom SRC(2), WIZ(2) V, S
Grants an ally greater wisdom.
  Perform Unknown 
Grants a bonus to the perform skill.
  Phantasmal Killer SRC(4), WIZ(4) V, S
Creates a phantasmal image of the most fearsome creature imaginable by forming the fears of the enemy's subconscious mind into somethign tht its conscious mind can visualize. Tuoched enemies must make a Fortitude save or die from fear.
  Pig Parts Unknown 
Pig parts heal 120 hit points over 2 minutes.
  Potency I Unknown 
Increases the damage of your 1st level spells and lower by 20%.
  Power I Unknown 
Grants an additional 10 points of maximum power.
  Power I Unknown 
This item grants the wearer +10 maximum spell points.
  Power II Unknown 
This item grants the wearer +20 maximum spell points.
  Power III Unknown 
This item grants the wearer +30 maximum spell points.
  Prayer CLR(3) V, S
Gives special favor to allies and disfavor to enemy targets, affecting attack power, weapon damage, saves and skill checks.
  Protection From Energy: Acid SRC(3), WIZ(3) V, S
Grants temporary immunity to acid until the spell is absorbed.
  Protection From Energy: Cold SRC(3), WIZ(3) V, S
Grants temporary immunity to cold until the spell is absorbed.
  Protection From Energy: Electricity SRC(3), WIZ(3) V, S
Grants temporary immunity to electricity until the spell is absorbed.
  Protection From Energy: Fire SRC(3), WIZ(3) V, S
Grants temporary immunity to fire until the spell is absorbed.
  Protection From Energy: Sonic SRC(3), WIZ(3) V, S
Grants temporary immunity to sonic damage until the spell is absorbed.
  Protection From Evil CLR(1), SRC(1), WIZ(1) V, S, M
Creates a magical barrier that wards a target from attacks by evil creatures. It grants a bonus to armor and saves.
  Rage BRD(2), SRC(3), WIZ(3) V, S
Causes a target to fly into a screaming blood frenzy, gaining phenomenal strength and durability but becoming reckless. Grants a bonus to Strength, Constitution and Will Saves, but causes the target to take a penalty to armor.
  Ray of Enfeeblement SRC(1), WIZ(1) V, S
A coruscating ray springs towards the target, inflicting a penalty to strength.
  Ray of Exhaustion SRC(3), WIZ(3) V, S
A ray projects towards the target enemy, causing it to become immediately exhausted.
  Remove Blindness CLR(3) V, S
Cures blindness on an ally.
  Remove Disease CLR(3) V, S
Cures all diseases on an ally. Does not prevent reinfection after a new exposure.
  Remove Fear BRD(1), CLR(1) V, S
Instills courage in an ally, granting a morale bonus against Fear effects. Counters and dispels Cause Fear.
  Remove Paralysis CLR(2) V, S
Frees ally from paralysis and effects of a slow spell.
  Repair Unknown 
Provides a competence bonus to the wearer's repair skill.
  Repair Critical Damage SRC(5), WIZ(5) V, S
Repairs a warforged character of critical damage.
  Repair Light Damage SRC(1), WIZ(1) V, S
Transmutes the structure of a living construct ally to repair damage.
  Repair Major Damage SRC(4), WIZ(4) V, S
Repairs warforged characters of major damage.
  Repair Moderate Damage SRC(2), WIZ(2) V, S
Transmutes the structure of a living construct ally to repair moderate damage.
  Repair Serious Damage SRC(3), WIZ(3) V, S
Transmutes the structure of a living construct ally to repair serious damage.
  Reptilian Bane Unknown 
A bane weapon excels at attacking one type or subtype of creature. Against reptiles, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 2d6 points of damage against the foe.
  Resist Energy (Acid) SRC(2), WIZ(2) V, S
Gives an ally limited protection from acid damage, reducing damage taken.
  Resist Energy (Cold) SRC(2), WIZ(2) V, S
Gives an ally limited protection from cold damage, reducing damage taken.
  Resist Energy (Electricity) SRC(2), WIZ(2) V, S
Gives an ally limited protection from electricity damage, reducing damage taken.
  Resist Energy (Fire) SRC(2), WIZ(2) V, S
Gives an ally limited protection from fire damage, reducing damage taken.
  Resist Energy (Sonic) SRC(2), WIZ(2) V, S
Gives an ally limited protection from sonic damage, reducing damage taken.
  Resistance Unknown 
Increases your resistances.
  Resistance (Fortitude) Unknown 
Grants a bonus vs. Fortitude attacks.
  Resistance (Reflex) Unknown 
Grants a bonus to Reflex rolls.
  Returning Unknown 
This thrown item has a chance to return to the user after it attacks.
  Roaring Unknown 
Weapon causes targets to become shaken and, on a critical hit, does 2d6 sonic damage to the target.
  Sacred Unknown 
A suit of armor or shield with this quality assists only wearers who have the ability to turn or rebuke undead. Sacred armor or a sacred shield increases teh owner's effective level for the turning check by +2.
  Scarab of Protection Mutation Unknown 
This effect absorbs negative energy, death and energy drain effects.
  Scarab of Spell Absorption Mutation Unknown 
Absorbs spells.
  Scare BRD(2), SRC(2), WIZ(2) V, S
Casts Cause Fear on multiple targets.
  Scorching Ray SRC(2), WIZ(2) V, S
Blasts a target with fiery rays, doing fire damage on impact.
  Searing Light CLR(3) V, S
Focuses divine power like a ray of the sun, causing a blast of light to damage enemies.
  Shield SRC(1), WIZ(1) V, S
Creates an invisible, tower shield-sized mobile disk of force that hovers in front of the caster, negating magic missile attacks and providing a shield bonus to armor.
  Shield of Faith CLR(1), SRC(1), WIZ(1) V, S, M
Creates a shimmering, magical field around an ally that averts attacks, giving bonus to armor.
  Shock Unknown 
This weapon is sheathed in crackling electricity. A shock weapons deals an extra 1d6 points of electricity damage on a succesful hit.
  Shocking Burst Unknown 
This weapon is sheathed in crackling exlectricity. In addition to the extra electricity damage from the shock ability, a shocking burst weapon deals an extra 1d10 points of electricity damage on a succesful critical hit.
  Shocking Grasp SRC(1), WIZ(1) V, S
Delivers a jolt of electricity damage.
  Shout WIZ(4), SRC(4) V
An area effect noise attack.
  Sleep BRD(1), SRC(1), WIZ(1) V, S, M
Induces a magical slumber to come upon enemies, rendering them helpless until attacked. Ineffective on undead or constructs.
  Sleet Storm SRC(3), WIZ(3) V, S
Driving sleet blocks all sight and causes the groudn around the target to become icy, slowing targets within in.
  Slow SRC(3), WIZ(3) V, S
Causes an enemy to move and atack at a drastically slowed rate.
  Soundburst BRD(2), CLR(2) V, S
Blasts an area with a tremendous cacophany, damaging and stunning enemies.
  Spearblock Unknown 
This armor is magically enhanced to turn away piercing weapons such as daggers and arrows. Damage from those weapons is reduced by 5.
  Spell Resistance SRC(5), WIZ(5) V, S
This property grants the armor or shield's wearer 13 spell resistance while the armor is worn.
  Spell Resistance (13) Unknown 
This property grants the armor or shield's wearer 13 spell resistance while the armor is worn.
  Stability Unknown 
This armor provided neutrally-aligned characters with +2 AC and +2 saving throws.
  Stinking Cloud SRC(3), WIZ(3) V, S
Creates a blank fog that nauseates living targets.
  Stoneskin SRC(4), WIZ(4) V, S, M
Improves an allise resistances to physical damage until the ward has been absorbed.
  Striding Unknown 
Increases your running speed.
  Suggestion BRD(2), SRC(3), WIZ(3) V, M
Influences the actions of an enemy, allowing you to suggest it to fight.
  Summon Monster I BRD(1), CLR(1), SRC(1), WIZ(1) V, S, M
Summons a celestial dog to fight for you for a brief time.
  Summon Monster II BRD(2), SRC(2), WIZ(2) V, S, M
Summons a fiendish scorpion to fight for you for a brief time.
  Summon Monster III BRD(3), SRC(3), WIZ(3) V, S, M
Summons a hell hound to fight for you for a brief time. It requires Balls of Bat Guano and Sulfur as a component.
  Tasty Ham Unknown 
Heals 50 hit points over 1 minute.
  Thundering Unknown 
A thundering weapon creates a cacophonous roar when striking a successful critical hit. A Thundering weapon deals an extra 1d8 points of sonic damage upon a successful critical hit.
  Touch of Idiocy SRC(2), WIZ(2) V, S
Reduces an enemies mental faculties, giving a penalty to Intelligence, Wisdom and Charisma scores.
  Treacled Turkey Unknown 
Heals 90 hit points over 3 minutes. Only works in taverns.
  Troll Regeneration Unknown 
Trolls regenerate any damage that is not fire or acid based.
  Tumble SRC(1), WIZ(1) V, S
Gievs an ally a bonus to Tumbling.
  Twilight Unknown 
This suit of armor, favored by eladrin spellcasters, becomes semi-incorporeal when donned. the twilight armor reduces the chance of arcane spell failure by -10%.
  Undead Bane Unknown 
A bane weapon excels at attacking one type or subtype of creature. Against undead, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 2d6 points of damage against the foe.
  Underwater Action Unknown 
  Unholy Unknown 
An unholy weapon is imbued with holy power. This power makes the weapon evil-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 of damage against all of good alignment.
  Vegetable Hash Unknown 
Heals 10 to 20 hit points over 1 minutes. Only works in taverns.
  Warforged Drink Unknown 
Heals 240 spell points over 1 minute. Only works in taverns.
  Warforged Food Unknown 
Heals 30 hit points over 3 minutes. Only works in taverns.
  Water Breathing SRC(3), WIZ(3) V, S
Grants the ability to breathe water to you and your allies.
  Web SRC(2), WIZ(2) V, S
Creates a many-layered mass of strong, sticky strands, trapping targets within them.
  Well Water Unknown 
Heals 60 spell points over 1 minute. Only works in taverns.
  Wizardry II Unknown 
This item grants the wearer +50 maximum spell points.
  Yummy Milk Unknown 
Heals 240 spell points over 2 minutes. Only works in taverns.

 


















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June 5, 2008