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SCHEDULES
                                

E3 2007 Schedule Highlights



Conference at a Glance

Workshops - Tuesday, May 9:

  Room 404AB Room 406AB Room 408B
9:30 AM - 11:30 AM W1 - Partnering with Madison Avenue: How to profit from the prominence of games W2 - Casual games update: How new business models are accelerating the growth of today's game marketplace W3 - New rules in play: Deciphering the modern-day game deal
11:45 AM - 12:45 PM W4 - From Sputnik to Spore: Will Wright's new way of game creation W5 - The Rise of Mobile Entertainment: Upcoming trends and new opportunities in mobile games, music, and TV W6 - Beyond risk: a modern approach to MMORPG development
1:00 PM - 3:00 PM W7 - Next-gen game design: How the new consoles stack up W8 - Where games fit into the new digital economy W9 - Games get up and go: Getting the most out of the PSP, DS, and upcoming mobile handsets
3:30 PM - 5:30 PM W10 - Blueprint for a killer title: how the pros do it W11 - Digital distribution lays down tracks: Where direct-to-consumer game distribution stands today W12 - Game Piracy: Update on the Latest Strategies to Protect Your Product


Sessions - Wednesday, May 10:

  Creativity and Technology Business Strategy Market Analysis
9:30 AM - 11:00 AM 1.1 - What's Next: Coming face-to-face with designers shaping the future of games. 2.1 - Persistent world possibilities: Taking the online experience to the next level 3.1 - Startup strategies: Where opportunities still exist
11:30 AM - 1:00 PM 1.2 - The inner game: What goes into the industry's best-selling titles 2.2 - When media giants muscle in: Why the game industry should care about the acquisition appetite of News Corp., Viacom, and others 3.2 - Reaching the connected consumer: Tapping their personal networks and power of persuasion
1:30 PM - 3:00 PM 1.3 - Sneak Peeks: Behind the scenes of Metal Gear Solid 4, Gears of War and Red Steel 2.3 - Inside the production pipeline: Managing costs, expectations, and competition 3.3 - Entertainment business summit: Where the increased integration of music, movies, TV, and games is headed
3:30 PM - 5:00 PM 1.4 - Franchise power: Understanding the DNA of the industry's greatest games 2.4 - The next frontier in funding: How hedge funds, foreign money, and nontraditional financing are creating opportunity for game makers 3.4 - Profiting from innovative online communities


Sessions - Thursday, May 11:

  Creativity and Technology Business Strategy Market Analysis
9:30 AM - 11:00 AM 1.5 - Cracking the code of creativity: Drawing novelty, awe, and adventure from traditional genres. 2.5 - Casual game world tour: Learning from the best that Asia and Europe have to offer 3.5 - No session this time slot
11:30 AM - 1:00 PM 1.6 - Massively cross-platform: Closing in on the dream of one game, many platforms 2.6 - In-game and around-game ad update: The marketer's perspective 3.6 - World view: Analysts take measure of the global marketplace
1:30 PM - 3:00 PM 1.7 - Perfecting the mix of story, character development, and interactivity 2.7 - Future shock or smooth sailing ahead: How game industry leaders are managing risk 3.7 - The wireless revolution: Where to seize opportunity in the new mobile game marketplace
3:30 PM - 5:00 PM 1.8 - How mobile game creators are using high-speed networks and high-end handsets to make wireless games better 2.8 - No session this time slot 3.8 - The New Gamemaker: Trends in the trenches of game making and publishing



Do you think you'll ever get too old for video gaming?

Absolutely, we all have to grow up sometime.

Maybe, when real life demands more of my time.

No way, video gaming will always be an entertainment option for me.

Never, I'm looking forward to pwning my grandkids.

I don't know

Anyway!


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